The soul, an interesting thing, your technique is to manipulate it.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Transfiguration
Starting at 1st level, your touch can alter a creature’s very own being, their soul. Whenever you hit a creature with a natural weapon, unarmed strike, or touch them, you will deal an additional 1d6 Necrotic damage.
In addition, as an action for 1 Cursed Energy, you may force said creature within your reach to make a Constitution saving throw. On a failure, they will take 1d10 Necrotic Damage, which increases to 2d10 at 5th level, 3d10 at 9th level, 4d10 at 13th level, and 5d10 at 17th level. On a success, the creature takes half as much damage.
If Necrotic damage from any features of your Idle Transfiguration reduces a creature’s total hit points to 0, the creature will become one of your Transfigured Creatures. This does not work on Constructs.
Transfigured Creatures. You can have a number of transfigured creatures equal to your level times your Cursed Energy modifier. All of your transfigured creatures will follow all of your orders, and their type is undead. Once you have gained a transfigured creature, while on rest, you may modify the following things on the creature:
- Size. The size may be changed anywhere from tiny to huge.
- Scores. All of the creatures’ ability scores will remain the same but their mental scores will be decreased to 4. You may redistribute the points removed from their mental stats into their physical scores, being able to surpass their maximum.
- Primitiveness. Transformed creatures lose all their supernatural abilities (such as using spells or cursed techniques), they have no proficiencies, and their AC is 10 + Dexterity modifier. They can only use natural weapons or unarmed attacks. They can roll a d6 in place of the normal damage of their unarmed strike.
To give your transfigured creatures simple orders such as to attack a creature takes a bonus action, while more complex orders like defending an area take an action.
You can safely store your transfigured creatures in your own body, extracting any number of them as a bonus action.
Alterations
Beginning at 3rd level, you can use alter yourself or an ally.
Ally Alteration: You may use your alteration on willing creatures, to alter them as you see fit. You alter a willing creature during a short or long rest, granting them one or more of the following benefits:
| Alteration | Description |
|---|---|
| Heightened Smell | The creature will gain advantage in perception checks involving smell. |
| Heightened Hearing | The creature will gain advantage in perception checks involving hearing. |
| Heightened Sight | The creature will gain advantage in perception checks involving seeing. |
| Darkvision | The creature will gain darkvision up to 60 feet if the creature already has darkvision it will extend its range by 30 feet. |
| Hardened Skin | The creature will gain resistance to one of the following damage types: bludgeoning, slashing, or piercing. |
| Gills | The creature will gain a swimming speed equal to its walking speed, and it will be able to breathe underwater. |
You may grant a number of alterations to the same creature equal to your proficiency bonus
Self-Alteration: You have learned how to shape your own form in many different ways. As a bonus action, you can gain new body parts. You may choose to gain one of the following:
| Alteration | CE Cost | Description | Restrictions |
|---|---|---|---|
| Sword Arms | 2 | Your unarmed strike damage type changes to slashing, and counts as a light martial melee weapon. | No Spike Hands or Wings |
| Spike Hands | 2 | Your unarmed strike damage type changes to piercing damage, and increases damage by your Prof. | No Spike Hands or Wings |
| Arm Shields | 3 | +2 to your AC. | No Wings |
| Long Arms | 3 | Increases reach by 10 feet. | No Wings |
| Horse Hooves | 3 | Increases land speed by 10 feet, and Bonus Action dash. | N/A |
| Spiked Skin | 4 | Whenever you receive bludgeoning, slashing, or piercing damage from a melee attack, you may use your reaction to deal Piercing damage equal to your Proficiency. | N/A |
| Wings | 4 | You gain a flying speed of 60ft. While you are at least 15 feet away, you gain a +2 bonus to AC | No Spike Hands, Sword Hands, Arm Shield, or Long Arms |
Body Clone
At 6th level, you have learned how to create an almost perfect clone of yourself. As an action for 6 Cursed Energy, you create a perfect copy of yourself with half of your maximum hit points and half of your max Cursed Energy. It is identical to you, is controlled by you, acts on your turn, and you can see through its eyes or hear through its ears. Your clone cannot use any of your Innate Technique features except self-alteration. You can’t make another clone after the first one until it dies or you touch it and it automatically rejoins you granting you back the rest of your max HP and max Cursed Energy points.
Soul Multiplicity
Starting at 11th level, as an action for 5 Cursed Energy you may spend 2 or more of your Transfigured Creatures, fusing them together and creating one of the following effects:
Body Repel. You create a barrage of Transfigured creatures being launched at high speeds. You launch off and Cursed Energy attack with a range of 60/120 feet range, this deals 5d8 Necrotic damage. For each additional Transfigured Creature, you will add 1d8 to the total Necrotic damage.
Polymorphic Soul Isomer. You create a Polymorphic Soul Isomer. When using this technique, you can spend 5 additional Cursed Energy to add another Transfigured Creature to the fusion(minimum of 2), and each transfigured creature counts as one soul.
Domain Expansion: Self-Embodiment of Perfection
Finally, at 18th level, you have studied your powers and have finally learned your most powerful technique. You create a large dimension filled with your body parts, making escaping death impossible. At initiative 20 they will receive your transfiguration touch damage rolled twice.