Heart Catch

特技 Feats for this technique → Heart Catch

A simple but effective technique,powered by the heart.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Hands of Love
Starting at 1st level, you create a pair of translucent hands as a bonus action using 1 Cursed Energy. These hands have a 15 ft. range, and each count as a medium creature. These hands deal your unarmed damage attack, and have advantage on grappling and pushing. The hands have an AC equal to your save DC, and you take 1/10th of damage they take, and have HP equal to twice your save DC.


Handy
At 3rd level, your love hands Improve. Your hands gain the following benefits:

  • Your hands AC increase by your proficiency
  • You gain a damage bonus equal to your Stat modifier
  • Your range increases to a total of 30 feet
  • Grappled creatures are instead restrained

Hand Shield
Beginning at 6th level, you can use your Hands of Love to guard yourself or an ally. You can give yourself or an ally, ¾ cover.


Cutie Honey
Starting at 11th level, after landing a hit, you can use an additional 5 Cursed Energy to force a creature you have hit to only target you for up to 1 minute. The enthralled creature also counts as charmed, and make a Wisdom the save at the start of their turn.


Domain Expansion: Lover’s Grasp
At 18th level, you have learned the true meaning of love. At initiative 20 all creatures in the Domain are restrained and charmed.