Projection Sorcery

特技 Feats for this technique → Projection Sorcery

You were born with one of the praised techniques of the Zenin Clan, turning animation into reality.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Projection
Beginning at 1st level, you learn the projection technique, which gives you the possibility to divide 1 second into 24 frames which allows you to move faster. As a bonus action for 1 Cursed Energy, your walking speed increases by 10 feet and you will gain an additional attack on your Attack Action. However, this cursed technique is not perfect as you cannot change your movement course once you start, so when your turn ends you pick the spot you want to move to, due to your speed it will be impossible to change course. You must spend 1 Cursed Energy at the beginning of your turns to keep this cursed technique active.


Acceleration
When you get to 3rd level, for every consecutive turn with Projection active your movement speed increases by 10 feet. If you charge in a straight line building momentum you can deal a number of d6 equal to 1/10th of the distance moved.


24 Frame Rule
Once you reach 6th level, you have learned how to affect creatures with the 24 FPS rule, making them become stuck in one frame of animation. While your cursed technique is active, when you hit an unarmed strike on a creature you may choose to deal no damage by spending 3 Cursed Energy, forcing the creature that received the hit to make an Intelligence saving throw. On a failure they will be stuck in one frame of animation, making them stunned until the beginning of your next turn. On a success, nothing happens. The creature loses its stunned condition early if it is hit by an attack roll which will automatically count as a critical and will treat immunity as resistance and resistance as normal.


Fastest Sorcerer Alive
At 11th level, due to your advanced studies, you can now reach a higher speed level than any sorcerer ever could. While your cursed technique is active, you will gain the following benefits:

  • You will gain +30 feet to your walking speed.
  • You will gain +20 feet to your walking speed at the beginning of your turns.
  • You will gain advantage on Dexterity saving throws.
  • Your Dexterity score increases by +2 and so does your maximum.

Domain Expansion: Lunar Palace Womb of Time
Finally, at 18th level, you reach the pinnacle of Projection Sorcery. All creatures in your domain take 8d10 Necrotic damage when they move or take any type of action, their cells don’t move at the 24fps rule.