Construction

特技 Feats for this technique → Construction

Construction, as the name implies, allows the user to conjure objects from nothing.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
You regain all spent cursed energy on a long rest.


Construct
Beginning at 1st, you can create any kind of object you understand with your technique, although without much efficiency. As a bonus action for 1 cursed energy, you can create one non-magical object you have a basic understanding and information of its properties.

You may also spend twice the cursed energy in this technique to create one object with two properties. (Ex: You create a greatsword mixed in with a spear, it would have both the Heavy, two-handed, and the Versatile and thrown (20/60) properties. When mixing a light and heavy weapon, choose which one of the properties it will maintain.)


Cursed Creation
At 3rd level, your construction technique has improved by a lot, you may now even create cursed or magical objects. You can create a Cursed Tool for 3 cursed energy + 1 for every grade it has above common(cannot go higher than a Grade 1 weapon). These created cursed tools will only last for a number of hours equal to your Cursed Energy modifier, vanishing right after the time passes.

If you so desire, you can make a Special Grade(Legendary) Cursed Tool. However, due to the backlash of your technique, you will die afterward. You cannot be revived in any way shape or form after using this feature.


Liquid Metal
At 6th level, you have learned how to create liquid metal, a substance with fluid form and changeable volume but stable physical properties due to semi-autonomous cursed energy. As part of creating a weapon with your construction, you may spend up to an additional 4 cursed energy to make them become fluid with volume. This allows you to extend the range of melee weapons 10ft per cursed energy.

In addition, whenever you attack with them in this increased range form their damage die tier will increase equal to the cursed energy used. (1d8>1d10->1d12->2d6->2d8)


Insectoid Armor
At 11th level, you realize you need a way to efficiently use your cursed energy despite being an inefficient technique. You have learned how to create armor that simulates the efficiency of an insect’s bug body. As a bonus action for 10 cursed energy, you can surround yourself in this armor and gain the following benefits:

  • Your Strength, Dexterity, and Armor Class scores increase by +4, this is the result of the efficiency of the bugs.
  • You will gain resistance to non-magical bludgeoning, piercing and slashing damage. This evolves to immunity at level 20.
  • Wings will sprout from your back, making you gain a flying speed equal to your walking speed. In addition, you can now use your free action to dash 1/turn.
  • Your unarmed strikes will deal two additional damage dice. In addition, your unarmed strikes roll one additional damage dice on a critical.

Domain Expansion: Threefold Affliction
Finally at 20th level, you have refined your technique to the maximum point, now gaining your domain expansion. While inside your domain, you can now create any of your items by spending no cursed energy. All of these items will deal one additional damage dice and attacks made with them cannot miss. However, these weapons will only last until the end of the domain.