Strength Improvements
You can have a number of these improvements equal to your Strength modifier.
Superhuman Might
1 body point, 15 Strength
Your strength is beyond that of even trained martial artists. You count as one size larger for the purposes of grappling, shoving, disarming, and the weight you can carry, push, drag or lift.
Monstrous Might
Superhuman Might, 1 body point, 9th level, 24 Strength
Your body strength is increasing by the second, you could even be called a monster at this point. You now count as two sizes larger for the purposes of grappling, shoving, disarming, and the weight you can carry, push, drag or lift. In addition, your martial arts die increases by 1 dice, applying after die tier increases.
Godly Might
Monstrous Might, 1 body point, 17th level, 30 Strength
You are the pinnacle of strength, some even consider you as athletic as a greek god. You now count as three sizes larger for the purposes of grappling, shoving, disarming, and the weight you can carry, push, drag or lift and your martial arts die increases by 1 dice again, applying after die tier increases. In addition, you now deal twice as much damage to structures and objects.
Destructive Force
Godly Might, 2 body points, 20th level, 40 Strength
You learn to apply your godlike strength better into your strikes, creating thunderous shockwaves. When you hit a creature with a weapon attack using strength, compare the attack roll result to the AC of every creature of your choice within 20 feet of the target other than the target. If the attack roll would hit, you deal half the damage of the attack(rounded down) to the creatures that were hit.
Strong Leap
1 body point, 15 Strength
Your leg strength has become truly monstrous. Whenever you jump, you can triple your jump height or distance.
Strength Technique
2 body point, 20 Strength, 5th level
Upon selecting this body improvement, you gain 1 Body or Taijutsu Cursed Feat of your choice with prerequisites you meet and ones that include Strength as apart of those prerequisites.
You can take this body improvement multiple times however you can only select at certain levels in this class. These levels are 1st, 5th, 11th, and 17th level.
Speed Improvements
You feel like you could probably win against a special grade in a race due to how fast you are now.
You can have a number of these improvements equal to your Dexterity modifier.
Sonic Speed
1 body point, 15 Dexterity
Your speed has been increased dramatically. Your movement speed doubles. In addition, you can take the Dash action as a bonus action.
Sight Speed
Requires Sonic Speed, 1 body point, 9th level, 24 Dexterity
You have become so fast, people blink and you’re already in front of them. Your movement speed doubles once again, and opportunity attacks against you are made with disadvantage due to your speed.
Light Speed
Sight Speed, 1 body point, 17th level, 30 Dexterity
You have become faster than people can even perceive, seemingly approaching even the speed of light. Your movement speed doubles again, and creatures cannot perceive you moving, thus creatures can’t take reactions in response to your movement, unless they have blindsight.
Supersonic Reflexes
1 body point, 15 Dexterity
You gain an additional reaction. You can also use your reaction to grant yourself advantage on a Dexterity check you make.
Lighting Reflexes
Requires Hypersonic Reflexes, 2 body point, 9th level, 24 Dexterity
You gain one more reaction to your total. You may also use your reaction to gain advantage on checks based on an ability score you choose from the following; Intelligence, Wisdom, and Charisma when you gain this body improvement. This choice cannot be changed later on.
Durability Improvements
You’re like a wall that cannot be moved, not even the hardest of blows will bring you down.
You can have a number of these improvements equal to your Constitution modifier.
Hardened Skin
1 body point, 15 Constitution
Your skin has hardened, becoming more akin to bone. You gain +4 maximum hit points per level that you have, and you gain +4 more for every level you gain thereafter.
Iron Skin
Hardened Skin, 1 body point, 9th level, 24 Constitution
Your skin has further hardened, becoming more like steel than flesh. You gain +2 more maximum hit points per level, and you take 3 less damage from non-magical bludgeoning, piercing, and slashing.
Adamantine Skin
Iron Skin, 2 body points, 17th level, 30 Constitution
Your skin has even further hardened, becoming more like adamantine. You add your constitution modifier an additional time when calculating your maximum hit points per level, and the damage reduction you gained from Iron Skin now applies to all bludgeoning, piercing, and slashing damage.
Mind Improvements
Your body has been increased both physically and mentally.
You can have a number of these improvements equal to your Wisdom modifier.
Minor Precognition
1 Body point
You have a minor sense of how to read your opponents, giving you a small advantage in battle. You gain a +5 to your passive perception, and unseen attacks are not rolled with advantage against you.
Precognition
Minor Precognition, 1 Body Point, 9th level
Your precognition is getting better, now being able to even predict what your opponents will do. You cannot be surprised while conscious, and you have advantage in any Dexterity saving throws of attacks you can see, such as traps or spells. You can’t receive this benefit if you’re blinded, deafened or incapacitated.
Major Precognition
Medium Precognition, 1 Body Point, 17th level
Your precognition has evolved to the point you’re almost seeing the future. Once per round, when a creature targets you for an attack you can use your reaction to force all of their attack rolls against you to be made with disadvantage for that round. In addition, once per round you can give yourself advantage against one saving throw.
Minor Enhanced Senses
1 Body point
You do not need to have your eyes open to see, your instincts are enough. You have blindsight to a range of 30ft. Within that range, you can effectively see anything that isn’t behind total cover, even if you’re blinded or in darkness. Moreover, you can see an invisible creature within that range, unless the creature successfully hides from you.
Medium Enhanced Senses
Minor Enhanced Senses, 1 Body point, 9th level
Your senses have been enhanced even more, your instincts have been getting better. Your blindsight increases to a range of 60ft. In addition, you gain 30ft. of tremorsense.
Major Enhanced Senses
Medium Enhanced Senses, 1 Body point, 17th level
Your senses have reached their peak. Your blindsight increases to a range of 120 ft and your tremorsense range increases to 60ft. You gain advantage in Wisdom (Perception) checks involving hearing.