Pacts made by sorcerers and given to them at birth. These pacts hold great power and even greater consequences on breaking them.
Personal Vows
Binding Vows made for yourself and your character will be an agreement between you and your GM, you deciding what you are willing to give and the GM deciding what to give you. You can only have as many binding vows as your proficiency bonus as a rule of thumb but feel free to ignore this.
Example Solo Binding Vows
Overtime
At the cost of holding back while on the clock when going over time you must get things done. At the cost of being unable to get advantage or critical hits while still having hit dice, once they are all used you gain advantage on your attacks and increase crit range by one.
Revealing One’s Hand
If you reveal your cursed technique, you gain a +1 to hit bonus. This can only happen once to an opponent.
Mind Over Matter
For every limb you give up the use of, you gain a +10 Cursed Energy to your maximum.
Example Multi Binding Vows
Master and Servant
Requires two or more different Jujutsu Sorcerers.
You have a deep admiration and respect for someone, so much so that you can restrain yourself just to obey them. One of the members of the vow will be the “master” of the vow, while another will be the “servant”. The servant will receive one of the following restrictions:
- Their Cursed Energy’ maximum will be reduced by a number decided by its master.
- Their technique’s range is reduced by a number of ft. that the master decides.(Cannot go lower than 5ft.)
- Their technique’s damage is reduced by how many damage dice the master decides.(Cannot go lower than one dice.)
- They cannot use simple domains or barriers.
The servant will have this restraint until the master allows the servant to unleash its cursed energy as an action. The servant gains one of the following benefits depending on his restraint.
- Their cursed energy maximum doubles(counting the original value without the reduction), and they regain cursed energy equal to the cursed energy they lost.
- Their technique’s range doubles(counting the original value without the reduction).
- Their technique’s damage dice doubles(counting the original value without the reduction).
This lasts for a number of rounds equal to the master’s proficiency bonus, after which this vow can only take place after a long rest.
Consequences of Breaking a Binding Vow
A consequence feared by all from the weakest to the strongest. All people follow one thing not to break a binding vow.
After breaking a binding vow as a free action, you lose any benefits from the vow, and you gain 5 levels of exhaustion or a major misfortune falls upon you, rolling on the table below.
| Roll | Misfortune |
|---|---|
| 1 | Your stats are reduced by 2. |
| 2 | You lose a limb. |
| 3 | You lose a sense(D4: 1.Touch, 2. Taste, 3. Smell, 4. Sight) |
| 4 | You lose the ability can’t naturally heal |
| 5 | Your Innate Technique is confiscated. |
| 6 | You can’t use your cursed energy. |
The punishments can be avoided in multi sorcerer vows if both parties agree to end the vow.