Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Forbidden Zone
Starting at 1st level, through chanting, and dancing you bring out the maximum potential of those around you. As an action for 1 CE, you create a 30 ft sphere for up to 1 minute. Allies within the zone gain advantage on all rolls. You must use your bonus action on your turn to maintain the Zone.
Bless
At 3rd level, you gain better control over your Zone, allowing you to focus it on a single person. As an action for 3 CE you target a willing creature within 60 feet. That creature is under the effects of your Forbidden Zone for 1 minute or until you lose concentration.
Ritual Dance
Beginning at 6th level, you can spend CE up to your CE modifier + your proficiency as a Full Turn Action (Action + Bonus Action + Movement) to make a 50 ft sphere centered on yourself into a Ritual Zone for 1 minute while concentrating. You must maintain your Zone using your bonus action on your turn and cannot move more than 10 feet. You can choose to not allow hostile creatures to enter or leave your Zone, forcing them to make a Wisdom save, becoming unable to enter or leave for 1 minute on a failure. Allies gain your Zone’s normal effects and benefits depending on how much CE you spent to activate this technique:
- Allies deal an additional 5 damage with techniques for each CE spent.
- Allies gain temporary cursed energy equal to CE spent (doesn’t affect yourself).
- If allies can spend additional cursed energy on a feature, they can spend additional cursed energy up to your CE modifier (min of 1).
Maximize Output
Starting at 11th level, after setting up your Zone, you can maximize an ally’s output. Once per turn when a creature uses a cursed technique that deals damage while within your zone, you can spend 5 CE to cause them to deal maximum damage instead of rolling.
Domain Expansion: Hallowed Zone
At 18th level, you reach the peak of your technique, allowing you to open your domain. All allies in your domain are under your Ritual Zone and their techniques become sure hits, as if they were the ones who cast the domain.
Reversal
反転 How to gain this: Cursed Technique Reversal →
Depletion Zone
Your mastery over Reverse Cursed Technique has unlocked your cursed technique reversal. This allows you to now create an area that drains enemies of their cursed energy. As an action for up to your CE modifier + your proficiency bonus in cursed energy, you can create a 15 ft radius circle centered around yourself. Creatures of your choice in that circle at the beginning of your turn must make a CE saving throw or they will lose an amount of cursed energy equal to the amount you spent at the beginning of your turn for 1 minute while they remain in the circle.