Solo Forbidden Area

特技 Feats for this technique → Solo Forbidden Area

Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy called cursed energy. These feelings can be harnessed into attacks or abilities. The amount of cursed energy you possess is based on your class. Some classes use a modifier, either Charisma or Wisdom (player’s choice).
Your Cursed Energy DC is 8 + your Cursed Energy ability modifier + your proficiency bonus.


Forbidden Zone
Starting at 1st level, through chanting and dancing, you bring out the maximum potential of those around you. As a full-turn action (Action + Bonus Action + Movement) for 1 Cursed Energy, you create a 30 ft. sphere. All allies within the sphere gain advantage on all their rolls.


Bless
At 3rd level, you gain further control over your zone, allowing you to focus it on a single person. For 3 Cursed Energy, you pick a creature. That creature is under the effects of your zone for up to a minute. You may dismiss this as an action, or the effect can fail if you lose concentration after being hit.


Arena
Beginning at 6th level, all allied creatures in your zone deal additional damage equal to your Cursed Energy modifier. In addition, you may choose to not allow hostile creatures to enter or leave your zone.


Maximize Output
Starting at 11th level, after setting up your zone, you can choose to maximize an ally’s output. When a creature makes a Cursed Energy attack, it deals maximum damage instead of rolling.


Domain Expansion: Hallowed Zone
At 18th level, you gain the peak of your technique. All allies in your domain are under your zone, and their attacks become sure hits, as if they were the ones who cast the domain.