Items, both brand new items and others from antiquity who are embedded with curses, since normal weapons cannot damage cursed spirits. These weapons are organized by grade 4th grade(Common), 3rd grade(Uncommon), 2nd grade(Rare), 1st grade(Very Rare), Special grade(Legendary).
4th Grade Tools
Imbued Items
These items are just simple weapons and day to day objects imbued with cursed energy, thus they are able to hurt things such as curses.
Cursed Glasses
These are glasses with lenses embedded with cursed energy allowing those who wear it to see curses if they otherwise would not be able to.
Binding Cord
A bundle of cord soaked with the blood of cursed spirits and carries a pungent smell. Low grade curses cannot phase through these cords as they can with most physical objects and can therefore be used to bind and restrain them.
Trick Mirror
A small handheld mirror. Normally curses do not have reflections and do not appear in photographs. However, using this trick mirror, you can see curses in the mirror’s reflection.
3rd Grade Tools
Improved Items
These items are filled with Cursed Energy which allows them to become more effective. This is represented by gaining a +1 bonus to related activities.
Minor Technique Items
Items that hold an innate technique are found in many different grades of strength. Mechanically, these are all 5e Uncommon items that aren’t +1 items.
Basic Cursed Tool Knife
An ordinary steel blade etched with faint markings that allow it to cut low-grade curses or weak barriers. The knife counts as a 4th grade cursed tool. While within 5 ft of a barrier, you can spend half a minute to discreetly cut a 5 ft hole in a Basic Curtain or similarly weak barrier without alerting the one who placed it. You can use the knife in this way three times before it breaks and becomes unusable.
Curse Detector
A small device resembling a geiger counter with a simple screen. You can use this item to gain advantage on a Wisdom or Cursed Energy (Perception) check to locate residuals, curses and cursed energy. On a success, you can track where the cursed energy trail leads you and you are aware of whose cursed energy it is if you are familiar with them. The DC equals the cursed energy save DC of the creature being tracked. You can use this item a number of times equal to your proficiency bonus before it needs to be recharged by spending 1 cursed energy.
Cursed Lantern
A small paper lantern inlaid with paper tags to detect cursed energy. You can spend 1 cursed energy to light the lantern for 1 hour. It glows brighter when near cursed energy and sputters violently when near a cursed spirit, shikigami, or cursed corpse.
2nd Grade Tools
Improved Items
These items are filled with Cursed Energy which allows them to become more effective. This is represented by adding a +2 to related things.
Par Technique Items
Items that hold a technique are found in many different grades of strength. Mechanically, these are 5e Rare items that aren’t +2.
Hand Sword
Weapon (Shortsword), Grade 2
When attacking with the Cursed Hand Sword you gain a +2 to attack and damage rolls and advantage on ability checks or saving throws against being disarmed of this weapon.
You can choose to remotely control it to move and attack as a bonus action. The weapon moves up to 25 feet and makes one attack per turn and remains active while within 100 ft. When attacking remotely, use your Cursed Energy modifier for attack rolls, and deal 2d10 slashing damage (no ability modifier). You can command it to travel somewhere or target a creature as an action, not requiring actions.
Cursed Seal Stamp
A small stamp with the seal of your sorcerer clan or a different organization you are affiliated with. By spending 1 cursed energy, you can stamp a contract with your seal to agree to a binding vow within the contents of a contract. These are usually used for long and complicated binding vows or to make a binding vow without meeting in person. If the contract or the contents of the contract is changed or altered in any way, the stamp is invalidated and must be reapplied.
1st Grade Tools
Improved Items
These items are filled with Cursed Energy which allows them to become more effective. This is represented by adding a +3 to related activities.
Major Technique Items
Items that hold an innate technique are found in many different grades of strength. Mechanically, these are all 5e Very Rare items.
Dragon Bone
Weapon(Scimitar), Grade 1
Once per turn, you can gain a bonus to an attack or damage roll made with this cursed tool equal to 1/3 of the slashing damage dealt by your last attack (rounded down).
Claws of Calamity
Weapon(Gauntlets), Grade 1
When attacking with the Claws of Calamity you gain a +3 to attack and damage rolls, and deal 1d12 bludgeoning, slashing or piercing damage. The damage required for Limb Removal for arms increases by 20.
Black Rope
Weapon(Whip), Grade 1
When you attack using this weapon you can use a charge that makes it so all magic and cursed energy features are deactivated. However, for every hit this effect is active, you subtract one from your hit and damage bonus, once you reach a -5 Black Rope will burn away.
Special Grade Tools
Improved Items
These items are filled with Cursed Energy which allows them to become more effective. This is represented by adding a +4 to related things.
Top Technique Items
Items that hold an innate technique are found in many different grades of strength. Mechanically, these are all 5e Legendary and above items.
Chain of 1000 Miles
Weapon(Weighted Chain), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. In addition, as a bonus action, you can add 60ft to the range as long as one end is covered. You can also add a light weapon to the chain’s end.
Festering Life Sword
Weapon(Shortsword), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. On a hit with this weapon, the target must make a Constitution saving throw. On a failure they take 6d10 necrotic damage.
Inverted Spear of Heaven
Weapon(Dagger), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. All magic and cursed energy-related features are deactivated against this weapon.
Playful Cloud
Weapon(Three Segment Staff), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. In addition while wielding this weapon you gain a +1 bonus to AC and on a hit you gain a bonus to damage equal to 3 times your attack roll bonus.
Soul Split Katana
Weapon(Katana), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. Attacks made with this weapon ignores resistances and immunities and damage from this sword reduces the maximum hit points of the target until a long rest.
Sword of Extermination
Weapon(Shortsword), Special Grade
You have a +4 bonus to attack and damage rolls made with this cursed tool. On a hit, a cursed spirit must make a DC 30 Constitution saving throw, being exorcised instantaneously on a failed save.
Semi Cursed Tools
Conventional weapons such as katanas can become semi-cursed tools over time if the user constantly imbues it with their cursed energy. Semi Cursed Tools are not as powerful as full Cursed Tools and are more prone to being broken. They are considered weaker than tools of the same grade and reduce their effect by one grade if not imbued with cursed energy at least once a week + 1 week per grade above 4th.
Semi Cursed Tool Creation
Requirements: Cursed Imbuement, Cursed Enhancement, Tool Maker, or Basic Cursed Energy Manipulation
CE Cost: When using Cursed Imbuement or Cursed Energy Manipulation, you create a Semi Grade Cursed Tool after using the specified cursed energy with that weapon.
Time Cost: When using Cursed Enhancement, you create a Semi Grade Cursed Tool after using it in combat every day for a specified time.
| Grade | CE | Time | Effect | |
|---|---|---|---|---|
| Semi Grade 4 | 50 | 50 days | Becomes basic cursed tool, can affect cursed spirits | |
| Semi Grade 3 | 100 | 100 days | Gains a +1 bonus to attack and damage rolls | |
| Semi Grade 2 | 200 | 150 days | Gains a +2 bonus to attack and damage rolls | |
| Semi Grade 1 | 300 | 300 days | Gains a +3 bonus to attack and damage rolls |
Tool Makers can use either method at half the cost (rounded up).
Variant Rule: Technique Imbued Cursed Tools
This variant rule serves to allow players to obtain cursed tools more easily, imbuing their innate technique into it. After a creature has imbued a weapon with Cursed Energy at least 150 times, while having spent the maximum energy possible every time, the most basic form of the innate technique will be imbued into the weapon, which will gain the following properties:
- A creature can use said technique without spending Cursed Energy a number of times per day equal to the CE modifier of the creature who imbued the technique into the weapon.
- The weapon is now considered a Semi-Special Grade Cursed Tool.
A creature does not need to possess Cursed Energy in order to use the technique imbued into the weapon. Each Technique Imbued Tool may have varying effects depending on the Innate Technique imbued within them.
Only the first maximum infusion of cursed energy performed outside of combat each day counts towards creating a tool like this, unlike in combat where all are counted as normal. Only one technique can be imbued within a tool and a creature can only create one tool this way.