A simple but effective technique, powered by the heart.
Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy called cursed energy. These feelings can be harnessed into attacks or abilities. The amount of cursed energy you possess is based on your class. Some classes use either Charisma or Wisdom as the modifier, at the player’s choice.
Your Cursed Energy DC is 8 + your Cursed Energy modifier + your proficiency bonus.
Hands of Love
Starting at 1st level, you create a pair of translucent hands as a bonus action using 1 Cursed Energy. These hands have a 15-foot range, and each counts as a Medium creature. These hands deal your unarmed strike damage and have advantage on grappling and pushing. The hands have an AC equal to your Cursed Energy DC. You take 1/10th of the damage they take, and they have hit points equal to twice your Cursed Energy DC.
Handy
At 3rd level, your Hands of Love improve. Your hands gain the following benefits:
- Your hands’ AC increases by your proficiency bonus
- You gain a damage bonus equal to the ability modifier used for the attack roll
- Their range increases to a total of 30 feet
- Grappled creatures are restrained instead
Hand Shield
Beginning at 6th level, you can use your Hands of Love to guard yourself or an ally. You can give yourself or an ally three-quarters cover.
Cutie Honey
Starting at 11th level, after landing a hit, you can use an additional 5 Cursed Energy to force a creature you have hit to target only you for up to 1 minute. The enthralled creature also counts as charmed and makes a Wisdom saving throw at the end of each of its turns, ending the effect on itself on a success.
Domain Expansion: Lover’s Grasp
At 18th level, you have learned the true meaning of love. On initiative count 20, all creatures in the Domain are restrained and charmed.