A great technique allowing you to grab space and wield it to your command.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Sky Shape
Beginning at 1st level, your innate technique manifests, making you able to manipulate the sky around you. As a reaction to an attack roll, you can spend 1 Cursed Energy to add +4 to your AC by distorting the sky until the start of your next turn. If it makes a ranged attack miss, you can make a cursed energy attack roll against the attacker, redirecting the attack and dealing the attack’s damage and effects on a hit. If it makes a melee weapon attack miss, it will render the limb used in the attack stuck and unusable until the beginning of the creature’s next turn. If you have taken the dodge action, you can use this reaction on allies within 5 feet.
Sky Armor
Once you reach 3rd level, you have become better at manipulating the space around you. As a bonus action for 1 Cursed Energy, you can cover part of your body with a part of the sky, making those parts covered invisible for 1 hour. While you have this armor equipped, your AC is 11 + Your Cursed Energy modifier + your proficiency bonus. You also gain a flying speed equal to your walking speed while under the effects of Sky Armor.
Sky Shape Improvement
When you reach 6th level, your manipulation has become so refined even techniques pass through you. You can now use your reaction against cursed energy attack rolls, and you can use this reaction for 3 Cursed Energy to redirect a cone or line saving throw, redirecting the attack if you pass the saving throw, making it not affect you or other creatures in the area.
Thin Ice Breaker
At 11th level, you have created an extension technique to your sky manipulation, literally breaking the sky as if it were ice. As an action for 5 Cursed Energy, you can force every creature in a 30 feet line to make a Dexterity saving throw. On a failure, they will take a number of d10s equal to twice your Cursed Energy modifier in force damage and be knocked prone, on a success they take half as much damage and are not prone. While you are flying, all creatures make their save at disadvantage.
Domain Expansion: Heaven’s Gate
Finally, at 18th level, you have learned the most powerful technique of your arsenal. Your domain is a beautiful blue sky full of clouds, with a shining sun illuminating everything. All hostile creatures inside the domain are considered falling unless they have flying speed. Once the domain is over, they take the maximum amount of falling damage.
Reversal
反転 How to gain this: Cursed Technique Reversal →
Sky Destruction
With great mastery over the Reverse Cursed Technique, you have found the reversal of your technique. Instead of being able to bend and shape the sky, you remove it entirely, making it seem as if it never existed in the first place and pulling in outside space to cover it up. As an action for 6 cursed energy, you choose a point within 60 feet of you. All creatures in a 20 foot radius of said point must make a Strength saving throw, as you delete the space surrounding the area. On a failure, a creature is pulled to the point and takes bludgeoning damage depending on the size and quantity of creatures it hits. On a success, a creature is still pushed however they take half as much damage. If they fail by 5 or more, they are also stunned until the beginning of your next turn.
A creature takes bludgeoning damage equal to twice your CE modifier per creature hit. However, for every size the creature is above tiny, your CE modifier is added once again.
Creatures smaller than medium or with a Strength score lower than your cursed energy DC make the saving throw with disadvantage.