Projection Sorcery

特技 Feats for this technique → Projection Sorcery

You were born with one of the praised techniques of the Zenin Clan, turning animation into reality.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Projection
Beginning at 1st level, you learn the projection technique, which gives you the possibility to divide 1 second into 24 frames which allows you to move faster. As a bonus action for 1 Cursed Energy, your walking speed increases by 10 feet and you will gain an additional attack on your Attack Action. However, this cursed technique is not perfect as you cannot change your movement course once you start, so when your turn ends you pick the spot you want to move to, due to your speed it will be impossible to change course. If you do not end your turn in that space, your speed becomes 0 until the end of your next turn. You must spend 1 Cursed Energy at the beginning of your turns to keep this cursed technique active.


Acceleration
When you get to 3rd level, for every consecutive turn with Projection active your movement speed increases by 10 feet. If you charge in a straight line building momentum you can deal an additional d6 for every 10 feet on your next attack.


24 Frame Rule
Once you reach 6th level, you have learned how to affect creatures with the 24 FPS rule, making them become stuck in one frame of animation. While your cursed technique is active, when you hit an unarmed strike on a creature you can choose to deal no damage by spending 2 Cursed Energy, forcing the creature to make an Intelligence saving throw. On a failure they will be stuck in one frame of animation, making them stunned until the beginning of your next turn. The creature loses its stunned condition early if it is hit by an attack which will automatically count as a critical. This critical ignores damage resistance and treats damage immunity as resistance.


Fastest Sorcerer Alive
At 11th level, due to your advanced studies, you can now reach a higher speed level than any sorcerer ever could. While your cursed technique is active, you will gain the following benefits:

  • You gain +30 feet to your walking speed.
  • You gain +20 feet to your walking speed at the beginning of your turns.
  • You have advantage on Dexterity saving throws.
  • Your Dexterity score increases by +2 ignoring your maximum.

Domain Expansion: Lunar Palace Womb of Time
Finally, at 18th level, you reach the pinnacle of Projection Sorcery. All creatures in your domain take 8d10 Necrotic damage when they move or take any type of action, since their cells don’t follow the 24fps rule.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Replay Sorcery
You have mastered the Reverse Cursed Technique and the 24 FPS rule, learning how to rewind time itself. As a Full Turn Action, you can activate Replay Technique by spending Cursed Energy up to twice your CE modifier. For every 2 cursed energy spent, you teleport back 6 seconds in time to where you previously were. You cannot use Replay Sorcery and Projection Sorcery at the same time.