Triple Core

特技 Feats for this technique → Triple Core

3 cores, 1 body, due to this strange biology you have three different forms with separate powers.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


First Core
Starting at 1st level, your cursed energy is gathered into a single core. You gain an extra hit point per level.


Second Core
At 3rd level, you manifest your cursed energy into a second core. As a bonus action, you can choose to activate a secondary form goving you access to a specific technique. This technique is one of the following:

  • Unblockable Blows: At the cost of one CE per attack, you can go through resistances. If the creature doesn’t have resistances, they count as vulnerable.
  • Energy Blast: As an action, you can spend as many CE as you wish. Then, you make an attack, this deal xd6 damage. X is equal to CE spent.
  • Defensive Form. After activating this form, you are better defensively. You gain 5*CE Temporary Hit Points.

Third Core
Beginning at 6th level, you gain another Core option.


Insurance
Starting at 11th level, as a reaction after falling to 0 hit points, you can choose to lose access to your form for 1 week. You also return at half your maximum HP.


Domain Expansion: Rule of Threes
At 18th level, you gain true understanding over your cores. When inside your domain, you count as under the effect of all your cores.