Love Rendezvous is a technique based on the Southern Cross. It marks creatures or objects with cursed energy and makes the lowest star pass through the other ones before they can move.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy called cursed energy. These feelings can be harnessed for attacks or abilities. The amount of cursed energy you possess is based on your class; some classes use either Charisma or Wisdom as the modifier (the player’s choice).
Your Cursed Energy DC is 8 + your Cursed Energy modifier + your proficiency bonus.
Love Rendezvous
Starting at 1st level, you have a very complex technique, and you have learned the basics of how to use it. As a free action when you touch a creature or object with cursed energy (you can do this to yourself) or when you hit with an unarmed strike, you can spend 1 Cursed Energy to mark the target’s cursed energy with a star of your choice. Only one star can be placed in one creature’s cursed energy at a time; however, the same star can be applied to different creatures’ cursed energy at the same time. You can mark creatures with the same star up to a number equal to your Cursed Energy modifier. If you mark a creature, everything that has its cursed energy will be marked as well, like Shikigami, cursed tools, etc.
The following stars are available to mark:
★Imai, ★Acrux, ★Mimosa, ★Ginan and ★Gacrux.
When you mark a creature, a sparkling light appears above its head. It can also find the star’s name marked on its body if it makes a DC 15 Wisdom (Perception) check.
Anyone assigned a star must follow a sequential order if they want to attempt approaching another star. When they move, they must move directly toward the next star in order and touch it, which allows them to move on to the next star in order. Failing to do this causes them to become restrained until the beginning of their next turn, and every single creature or object marked with the same star will be attracted to the point with the highest cursed energy, and all of them are rapidly thrown at that point. If multiple marked targets are tied for the highest cursed energy, you choose one of them as that point. The point with the highest cursed energy takes 1 die of bludgeoning damage for every 5 feet the other marked targets have traveled; the die is determined by the size of each marked target. The objects and creatures that crashed into it take half as much damage. See the following chart to determine damage:
| Size | Damage Die |
|---|---|
| Tiny | 1d4 |
| Small | 1d6 |
| Medium | 1d8 |
| Large | 1d10 |
| Huge | 1d12 |
| Gargantuan | 2d12 |
The order of the stars is as follows: ★Imai → ★Acrux → ★Mimosa → ★Ginan → ★Gacrux
If there is no possible path for a target to follow the order, the target isn’t affected by the technique until such a possible path is created. The target is immediately affected again once such a path exists. For example, if Gacrux is placed in front of Ginan for a creature marked with Acrux, then the technique no longer functions for that creature, as there is no way to touch Ginan without approaching Gacrux. Once the creature passes Gacrux, thus opening a path for them to get to Ginan, the technique functions for them once more, and they must touch Ginan before approaching Gacrux.
The stars last for 10 minutes or until you remove one or more of them at will.
Creatures won’t know they’re being affected by the technique until they suffer the consequences from not following the order. After that, they can make the Perception check to find out about the star. After they find out about the star, they can make a Wisdom (Insight) check with disadvantage against your Cursed Energy DC to try to understand your technique unless they have the Cursed Energy Tracker feat or are familiar with the Southern Cross constellation, in which case they roll normally.
Effective Marking
Technique Improvement
At 3rd level, you have learned how to mark creatures in a quicker and more effective manner. You may mark creatures with stars as a reaction. Also, you gain a number of additional reactions equal to your Cursed Energy modifier that can only be used to mark other creatures.
Gravity
Technique Improvement
At 6th level, your technique’s attraction has grown stronger. The damage of colliding creatures now overcomes resistance but not immunity to bludgeoning damage.
Shining Stars!
Technique Improvement
At 11th level, you have become more skilled with your technique, now being able to have more stars. The number of stars of the same type you can place is increased to twice your Cursed Energy modifier.
Universal Force
Technique Improvement
At 18th level, your technique’s attraction feels like a black hole. Marked creatures and objects now take force damage instead of bludgeoning damage when they’re attracted to each other. This damage still overcomes resistance but not immunity.