Shrine

特技 Feats for this technique → Shrine

Dissect and fillet, preparing your oven. Simple things like that are your cursed technique.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Dismantle
Starting at 1st level, you learn the basics of your technique, which is cutting. When you take the attack action, you can spend Cursed Energy up to your proficiency bonus to replace your attack with Dismantle. Make a melee or ranged CE attack with a range of 150/300 ft. On a hit you deal 1d8 slashing damage per CE spent. This becomes 1d10 at 6th level and d12 at 11th.

If you gain the Extra Attack feature, you can replace multiple attacks with Dismantle, but must spend Cursed Energy for each attack. If your target can’t see this attack, being within 5 feet of a hostile creature doesn’t impose disadvantage on this attack roll (creatures with passive Perception lower than your CE save DC cannot see your attacks).


Cleave
At 3rd level, you learn how to cleave living targets in one fell swoop. As an action for up to 10 Cursed Energy, you choose a target within 80 feet. Make a ranged Cursed Energy attack. On a hit, the target takes a number of d10s equal to your proficiency bonus + Cursed Energy spent in slashing damage and must make a Constitution save.

On a failure, further uses against the same creature ignores resistances as Cleave adjusts to the target’s toughness. Being within melee range of a creature who can’t see your technique doesn’t impose disadvantage on this attack.


Divine Flame Open
At 6th level, you can utter an incantation to create an arrow of fire. As an action, you can spend Cursed Energy up to twice your proficiency bonus, choosing a point within 150/600 feet of you. Each creature within 15 ft of that point must make a Dexterity saving throw, which is made at advantage if the creature is more than 150 feet away. On a failed save, they take a d12 of fire damage for each cursed energy spent. On a successful save, they take half as much damage.


Slicing and Severing
Beginning at 11th level, your body has adjusted to better handle your cursed technique. You can now use Dismantle as a bonus action or reaction (one attack each). Additionally, when using Cleave against a creature that has failed its save, it treats immunity as resistance. If using the maximum of 10 cursed energy on Cleave, you can target a limb from the limb damage table.


Domain Expansion: Malevolent Shrine
At last at 18th level, you have reached the pinnacle of your innate technique, letting you finally expand your domain.

At initiative 20, the domain cuts everything, causing targets to suffer the effects of Cleave and Dismantle. Cleave targets creatures within cursed energy and Dismantle targets anything in the domain including objects. Cleave and Dismantle are treated as if the maximum amount of Cursed Energy was used.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Assemble
With your mastery of Reverse Cursed Technique, you have learned Shrine’s reversal. You are now able to attach things with your technique instead of cutting them apart. Whenever you take the Attack action, you can spend cursed energy up to twice your CE modifier to replace a Dismantle with an Assemble, using Dismantle’s range. A creature or object targeted by an Assemble will regain 2d8 hit points per 2 cursed energy spent. If their limbs are wounded or worse, the limbs receive twice as many hit points.

At 18th level, you can spend up to thrice your CE modifier.