You are born without a limit. Taking the world for yourself, with abilities that hold great power.
Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Dismantle
Starting at 1st level, you have to learn the basics of your innate technique, which is to cut things. When you take the attack action, you can spend Cursed Energy up to your proficiency bonus, to replace one of those attacks with an attempt to dismantle a creature or object within 150/600 feet of you. Make a ranged Cursed Energy Attack Roll against your target. On a hit, Xd8 slashing damage(with X being the number of cursed energy spent).
When you gain the extra attack feature, you can replace multiple attacks with dismantle, but you must spend Cursed Energy for each attack. If your target can’t see this attack, being within 5 feet of a hostile creature doesn’t impose disadvantage on this attack roll.
Cleave
At 3rd level, you learn how to cleave living targets apart in one fell swoop. As an action for up to 10 Cursed Energy, you choose a target within 150 feet of you. Make a ranged Cursed Energy Attack. On a hit, the target takes a number of d10s equal to your proficiency bonus + the amount of Cursed Energy spent in slashing damage.
If used a second time against the same creature, this attack ignores any kind of resistance, since it adapts to the target’s body. Being within melee range of a creature who can’t see this technique doesn’t impose disadvantage on the attack roll.
Divine Flame Open
At 6th level, you can utter an incantation to create an arrow of fire. As an action, you can spend a number of Cursed Energy up to your proficiency bonus times two, choosing a point within 150/600 feet of you. Each creature within X times 5 feet of that point must make a dexterity saving throw. On a failed save, they take Xd12 fire damage. On a successful save, they take half as much damage.
(Every time x is mentioned it’s supposed to be your Cursed Energy spent)
Perfect Form
Beginning at 11th level, your body transforms to reach peak output. Your CE Stat, Strength, and Constitution scores all increase by 2, including their maximums.
Additionally, you gain 2 extra arms right below your original ones, as well as a mouth on your stomach. They are fully functional and can act independently of your original limbs. They give you the following benefits:
- You can take an additional bonus action during your turns.
- You can grapple or shove a creature as a bonus action.
- You can make an additional attack during your attack action.
- Once per turn, you can use Maximum Output on one of your cursed Techniques without needing to wait for a round or spend additional actions.
Domain Expansion: Malevolent Shrine
At last at 18th level, you have reached the pinnacle of your innate technique, making you finally be able to expand your domain expansion. At initiative 20, the domain cuts everything with cleave and dismantle, causing whoever is within the area of effect to take damage from a cleave and a dismantle, which both count as if the maximum amount of Cursed Energy was used in it.
Additionally, objects within the domain take this damage at initiative 20.