Shrine

特技 Feats for this technique → Shrine

You are born without a limit. Take the world for yourself, with abilities that hold great power.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy called cursed energy. These feelings can be harnessed into attacks or abilities. The amount of cursed energy you possess is based on your class. Some classes use a modifier, either Charisma or Wisdom (player’s choice).
Your Cursed Energy DC is 8 + your Cursed Energy ability modifier + your proficiency bonus.


Dismantle
Starting at 1st level, you have learned the basics of your innate technique, which is cutting things. When you take the Attack action, you can spend an amount of Cursed Energy up to your proficiency bonus to replace one of those attacks with an attempt to dismantle a creature or object within 150/600 feet of you. Make a ranged Cursed Energy attack roll against your target. On a hit, the target takes Xd8 slashing damage, with X being the amount of cursed energy spent.

When you gain the Extra Attack feature, you can replace multiple attacks with Dismantle, but you must spend Cursed Energy for each attack. If your target can’t see this attack, being within 5 feet of a hostile creature doesn’t impose disadvantage on this attack roll.


Cleave
At 3rd level, you learn how to cleave living targets apart in one fell swoop. As an action, you can spend up to 10 Cursed Energy and choose a target within 150 feet of you. Make a ranged Cursed Energy attack. On a hit, the target takes Xd10 slashing damage, where X equals your proficiency bonus + the amount of Cursed Energy spent.

If you use this attack a second time against the same creature, it ignores any kind of resistance, since it adapts to the target’s body. Being within melee range of a creature that can’t see this technique doesn’t impose disadvantage on the attack roll.


Divine Flame Open
At 6th level, you can utter an incantation to create an arrow of fire. As an action, you can spend an amount of Cursed Energy up to twice your proficiency bonus and choose a point within 150/600 feet of you. Each creature within a radius of X times 5 feet of that point must make a Dexterity saving throw. On a failed save, it takes Xd12 fire damage. On a successful save, it takes half as much damage.

Each time X is mentioned, it is the Cursed Energy you spent.


Perfect Form
Beginning at 11th level, your body transforms to reach peak output. Your CE stat, Strength score, and Constitution score each increase by 2, as do their maximums.

Additionally, you gain two extra arms right below your original ones, as well as a mouth on your stomach. They are fully functional and can act independently of your original limbs. They give you the following benefits:

  • You can take one additional bonus action on each of your turns.
  • You can grapple or shove a creature as a bonus action.
  • You can make one additional attack when you take the Attack action.
  • Once per turn, you can use Maximum Output on one of your cursed techniques without needing to wait a round or spend additional actions.

Domain Expansion: Malevolent Shrine
At 18th level, you have at last reached the pinnacle of your innate technique, allowing you to finally expand your domain. On initiative count 20, the domain cuts everything with Cleave and Dismantle, causing every creature within the area of effect to take damage from a Cleave and a Dismantle. Both count as if the maximum amount of Cursed Energy was used for them.
Additionally, objects within the domain take this damage on initiative count 20.