Beings made of cursed energy within a shell, somehow gaining sentience.
Ability Score Improvement. You gain a +4 bonus to one ability score, as you are purpose-built for a single purpose.
Age. Your lifespan is technically infinite if you repair yourself.
Alignment. Cursed Corpses are almost always neutral people, not caring about what happens to others around them and wanting to exist peacefully.
Size. Your size ranges from Small to Large.
Speed. Your base walking speed is 35 feet.
Unnatural. As a construct from a technique, you don’t need to breathe, drink, eat, or sleep. However, you need materials to mend yourself during a rest.
Languages. You can speak, read, and write Common.
Subrace. There are multiple forms of corpses. The soft bodies range from plush-like to normal living materials like flesh. Hard Shell bodies are made of hard skin, stone, wood, or metal.
Softbody
The simpler, more lifelike Cursed Corpses are soft bodies, with their lifelike design having different advantages and failures.
Tailored Appearance. You gain expertise in Intimidation, Persuasion, or Performance.
Surprise. If you pass a Performance check, you can disguise yourself as what you resemble. Your sudden reveal of sentience may stun an enemy. Once per long rest when you reveal yourself, they must make a Wisdom saving throw DC = 10 + your proficiency bonus + your Charisma modifier.
Hard Shell
The more complicated, intricate form of Cursed Corpses are the hard shells. Their combat ability is not to be underestimated.
Integrated Armor. Your body has built-in defensive layers, which can be enhanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can’t be removed from your body against your will.