You were born with a powerful technique that creates a weak spot on a 7:3 ratio on your opponent’s body.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Critical Focus
Beginning at 1st level, you increase your critical range by one. In addition, you roll one extra damage dice on a critical hit.
Ratio
Once you reach 3rd level, you have learned the ratio technique made to create weak spots in enemies. Whenever you make an attack roll, you can spend 1 cursed energy to roll a d10. If you roll a 3 or 7 the attack will be considered a critical hit.
In addition, you now roll 2 additional damage dice on a critical.
Collapse
When you reach 6th level, as an action for 4 Cursed Energy, you may destroy the ground around you in a 30 ft. circle. The area becomes difficult terrain and every creature in the area must make a Dexterity saving throw. On a failure, they take your unarmed strike’s damage + 3d10 bludgeoning damage. On a success, they take half as much damage.
If you roll a critical hit, you now deal an extra 3 damage dice.
Improved Ratio
At 11th level, you have become more lethal and precise with your Ratio. Whenever you use Ratio, you may spend additional energy up to your Cursed Energy modifier to add an extra d10 per point spent.
In addition, your ratio now rolls 2d10 instead of just a d10. Also, you now roll 4 additional damage dice on a critical.
Domain Expansion: Golden Ratio
Finally, at 18th level, you have honed your skill with your technique to a fine edge. In your domain, all of your attacks count as critical hits.
In addition, you deal an extra 5 damage dice on a critical hit.