The Vengeful Cursed Spirit technique involves the use of the spirit of one you care about.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Partial Manifestation
Beginning at 1st level, at some point in time, someone you cared about died. Unable to accept their death, you unconsciously cursed them and created a vengeful spirit of great power. Once per turn, you can call a part of the spirit to your aid. By spending 1 Cursed Energy, you manifest the spirit’s claw to make an additional melee attack as part of your Attack action. This claw attack deals 1d12 slashing damage. At 6th level, the number of attacks increases to two, and three 11th level. You cannot use this attack during manifestation.
Vengeful Spirit Manifestation
At 3rd level, your life is very stressful, being a sorcerer is filled with danger and trouble. When times of danger come, your Vengeful Spirit may forcefully manifest. When you take damage above your level + your Cursed Energy modifier, you must make a DC 20 Wisdom saving throw. On a success, you can handle yourself in the fight and don’t let your spirit get out. On a failure, your Vengeful Spirit manifests itself into the world to protect you, going berserk (attacking the nearest creature to you). It acts on your turn, is charmed by you and cannot move more than 200 feet from you. Once per round, as a free action you can make a DC 20 Persuasion check. On a success it will stop attacking and unmanifest. On a failure, it will keep attacking until there are no creatures within 200 feet. They will always focus on the last thing to damage you and then the closest creature to you. If killed, it respawns after finishing a long rest.
At 6th level, the DC for the Persuasion check becomes 15 and your Vengeful Spirit stays manifested for a number of rounds equal to your Cursed Energy modifier under your control before going berserk.
At 11th level, you have gained more control over your vengeful cursed spirit. You can now manifest your spirit as a bonus action for 1 minute, now obeying your verbal orders. You can summon the spirit a number of times equal to half your Cursed Energy modifier (rounded up), regaining expended uses on a long rest.
Mimicry
When you reach 6th level, you begin to learn about your innate technique. As a bonus action, while your Vengeful Spirit is in the world, you can command it to make a claw attack against a creature within range. On a hit it can extract the creature’s DNA with a claw attack. You can attempt to replicate it by spending 3 CE as an action to make an ability check using your Cursed Energy score. On a success you can copy one feature of the Cursed Technique you have seen that is of a level that you qualify for and fill prerequisites such as RCT:
-Cursed Technique = User’s Cursed Energy save DC + 2
You cannot copy Domain Expansions or CR 5+ Summons with Mimicry.
When you copy a cursed technique, you can only spend the base cost the technique requires. No matter what you copy, you can only use the technique in its base form. For example, a maximum output hollow purple would only come as a hollow purple.
You can have a number of copied techniques features equal to your Cursed Energy Modifier and can use them a number of times equal to your proficiency bonus before they disappear and you must copy them again. If you have a limb or body part of the user, the number of times you can use the technique is doubled. When you copy more than your limit, you remove a copied feature to make space for another.
In addition, you automatically pass the Cursed Energy check if you have already copied the cursed technique before.
Stronger Bond
Once you reach 11th level, the bond between the binding object and the Vengeful Spirit becomes stronger. Your Vengeful Spirit gains the following benefits:
- Two of its ability scores will be increased by 2, and so will their maximum.
- You will gain +2 to your CE score, including its maximum while your spirit is summoned.
- Whenever it is summoned the Vengeful Spirit will gain temporary hit points equal to half your current hit points.
Domain Expansion: True Mutual Love
Finally at 18th level, through many battles and copies, you have learned how to expand your domain. Inside this barrier, you are allowed to use all of the cursed techniques you currently have for no Cursed Energy. At initiative 20, you will also gain one additional action, which can only be used to activate a copied cursed technique, which affects all hostile creatures inside the barrier.
Reversal
反転 How to gain this: Cursed Technique Reversal →
Duplicated Reversal
Coming with your mastery over Reverse Cursed Technique, you can now copy the reversal features of cursed techniques you’ve copied.