Prayer Song

特技 Feats for this technique → Prayer Song

Through dance and the beat engraved in your body, you gain the ability to buff yourself and debuff your opponent without a domain.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy called cursed energy. These feelings can be harnessed into attacks or abilities. The amount of cursed energy you possess is based on your class; some classes use either Charisma or Wisdom as the modifier (the player’s choice).
Your Cursed Energy DC is 8 + your Cursed Energy modifier + your proficiency bonus.


Prayer
Starting at 1st level, as a bonus action for 1 Cursed Energy, you can start catching the beat of a fight. The effects you gain depend on how long it has been active:

Turns ActiveEffect
1Your AC and Dexterity saving throws gain a +2 bonus.
2Your enemies’ AC decreases by 2.
3You can add your Cursed Energy modifier to all your attacks’ damage.
4Your opponent has disadvantage on attacks, and you have advantage on saving throws.
5Your attacks deal additional damage equal to your proficiency bonus.

This effect lasts until you become incapacitated, stop the song or dance, or begin another incompatible effect.


Marcado
At 3rd level, you can give certain blows more of a kick. Once per turn for 2 Cursed Energy, you can increase an attack’s damage by 1 damage die.


Caesura
When a creature you can see within 60 feet makes an attack roll, ability check, or saving throw, you can use your reaction to force it to reroll the d20. The creature must use the new roll.


Crescendo
Starting at 11th level, your abilities improve and find new heights:

Turns ActiveEffect
1Your AC and Dexterity saving throws gain a +3 bonus.
2Your enemies’ AC decreases by 3.
3You add your Cursed Energy modifier to the damage rolls of your melee attacks.
4You can add your Cursed Energy modifier to all your attacks’ damage.
5Your attacks deal additional damage equal to your proficiency bonus.
6Your opponent has their damage decreased by your proficiency bonus.
7You gain an extra attack.
8Your opponents’ AC drops by a total of 5, and they take a -5 penalty to saving throws.
9Your critical range increases by 1.
10Your opponent can only take an action, bonus action, or movement.

These effects last until you become incapacitated, stop the song or dance, or begin another incompatible effect.


Domain Expansion: Dance Floor
At 18th level, you gain the pinnacle of your technique. When inside your domain, you instantly count as if ten turns passed with Prayer activated.