Ideals

Ideals

Prideful

Those whose Ideal is to show their superiority are the Prideful.


Sorcerer Hunter
At 3rd level, you have grown a prideful stance against sorcerers, mocking them by saying things like they lost against a primate. You have become a sorcerer hunter, making you gain the following benefits:

  • When a creature within 5 feet of you uses a Cursed Technique, you can use your reaction to make a melee weapon attack against that creature.
  • When you damage a creature that is concentrating on a spell or a Cursed Technique, that creature has disadvantage on the saving throw it makes to maintain its concentration.
  • You have advantage on saving throws against spells or Cursed Techniques cast by creatures within 5 feet of you.

Fighter’s Drive
At 9th level, you have a will to fight that drives you beyond your limits, making you go further than what you could normally do for a moment. On your turn, you can take an additional action.

This can be used only once per long rest. At 18th level, you can use it two times per long rest, but only once on the same turn.


No… Everything’s Okay
At 13th level, due to being experienced with killing sorcerers, dealing with their techniques has become an easy task for you. Whenever you are targeted by a spell or technique that uses an attack roll or saving throw, you learn how it works and adapt to it. After adapting to it, you may use your reaction to gain advantage on the saving throw or make the attack roll have disadvantage.


The Primate Won!
At 17th level, no matter who they are, no matter what their tricks are, you can win. Once per round, you can turn one of your attacks into a critical hit.

In addition, whenever you reduce a creature to 0 hit points you gain temporary hit points equal to your level.

Vengeful

People have wronged you in the past, and despite that your body has healed from the damage they caused, the scars in your heart won’t ever heal.


Unstoppable Rage
At 3rd level, you are filled with a deep hatred fueled by vengeance, making you ignore everything and let anger consume you. As a bonus action, you may enter your rage state if you’re not wearing heavy armor, gaining the following benefits:

  • When you take bludgeoning, piercing, or slashing damage, you take less damage equal to half your proficiency bonus, rounded down.
  • You deal one additional die of damage whenever you score a critical hit with a melee weapon.
  • Your rage state lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage state on your turn as a bonus action.
  • You can rage a number of times up to your proficiency bonus, and you recover all uses upon taking a short or long rest.

Bloodlust
At 9th level, you have immense bloodlust for those who have wronged you, even making it your personal task to hunt them down. As a free action, for 1 minute, you may choose one creature within your sight range that has damaged you or an ally. Your weapon attacks against that creature score a critical hit on a 19 or 20, deal one additional die of damage, and whenever you score a critical hit you may knock them prone.

You may use this feature a number of times equal to your proficiency bonus, and you recover all uses upon taking a long rest.


Immense Anger
At 13th level, your rage is growing deeper, making you feel almost invincible. When you enter your rage, you gain the following benefits:

  • When you take bludgeoning, piercing, or slashing damage, the damage is decreased by your proficiency bonus.
  • You deal two additional dice of damage whenever you score a critical hit with a melee weapon.

Follow Your Wrath
At 17th level, you have learned that nothing but your hatred against those who wronged you matters, and no one will stop you from going after them. When you enter your rage, you gain the following benefits:

  • When you take bludgeoning, piercing, or slashing damage, you take less damage equal to twice your proficiency bonus.
  • You gain a further damage reduction equal to half your level, rounded down. This damage reduction applies to all damage types.
  • You deal three additional dice of damage whenever you score a critical hit with a melee weapon.