Prideful
Those who Ideals are to show their superiority, are the Prideful.
Sorcerer Hunter
At 3rd level, you have grown a prideful stance against sorcerers, mocking them by saying things like they lost against a primate. You have become a sorcerer hunter, making you gain the following benefits:
- When a creature within 5 feet of you uses a Cursed technique, you can use your reaction to make a melee weapon attack against that creature.
- When you damage a creature that is concentrating on a spell or a Cursed technique, that creature has disadvantage on the saving throw it makes to maintain its concentration.
- You have advantage on saving throws against spells or Cursed techniques cast by creatures within 10 feet of you.
Fighter’s Drive
At 9th level, you have a will to fight that drives you beyond your limits, making you go further than what you could normally do for a moment. On your turn, you can take an additional action.
This can only be used once per long rest. You can use this two times per long rest but only once per turn at 18th level.
All Things I can Handle
At 13th level, due to being experienced with killing sorcerers, dealing with their techniques has become an easy task for you. Whenever you are targeted by a spell or technique attack roll or saving throw, you learn how it works and adapt to it. After adapting to it, you can use your reaction to gain advantage on the saving throw or force the attack roll to be made at disadvantage.
You Lost to a Monkey
At 17th level, no matter who they are, no matter their tricks, you can be assured of victory. Once per round, you can choose to deal critical damage on a hit.
In addition, whenever you reduce a creature to 0 hit points you gain temporary hit points equal to your level.
Vengeful
People have wronged you in the past, and despite your body healing from the damage caused, the scars in your heart will never heal.
Vengeful Fury
At 3rd level, you are filled with a deep hatred filled by vengeance, making you ignore everything and let anger consume you. As a bonus action you can enter your fury state if you’re not wearing heavy armor, gaining the following benefits:
- When you take bludgeoning, piercing, or slashing damage, you reduce the damage by your proficiency bonus.
- You deal one additional dice of damage whenever you score a critical hit with a melee weapon.
- Your fury lasts for 1 minute. It ends early if you are knocked unconscious or if your turn ends and you haven’t attacked a hostile creature since your last turn or taken damage since then. You can also end your rage state on your turn as a bonus action.
- You can enter your fury a number of times up to your proficiency bonus, and recover all uses upon a short or long rest.
Bloodlust
At 9th level, you have immense bloodlust for those who have wronged you, even making it your personal task to hunt them down. You can choose one creature that you can see that has damaged you or an ally. For 1 minute, your weapon attacks against that creature gain a +1 to Critical Range, deal one additional dice of damage, and whenever you score a critical hit you can knock them prone.
You can use this feature a number of times equal to your proficiency bonus, and you recover all uses upon taking a long rest.
Immense Anger
At 13th level, your rage is growing deeper, making you feel almost invincible. When you enter your fury, you gain the following benefits:
- When you take bludgeoning, piercing or slashing damage, the damage is decreased by twice your proficiency bonus.
- You deal two additional damage dice when you score a critical hit with a melee weapon.
Follow Your Wrath
At 17th level, you learned that nothing but your hatred against those that wronged you matters, and no one will stop you from going after them. When you enter your fury, you gain the following benefits:
- You gain further damage reduction equal to half your level(rounded up) that applies to all damage types.
- You deal three additional dice of damage whenever you score a critical hit with a melee weapon.