In sorcery your mindset affects your power. These are represented as an alternative to the inspiration system.
Honored One
Amongst heaven and earth, you alone are the honored one. Your needs are all that matter. If you use your inspiration, you can choose to deal maximum damage.
Cog
In the greater schemes of sorcery you are a part of the greater whole. If you use your inspiration, you cure all conditions and minor injuries and regain 1/4 of your hit points.
Professional
This is a job, like all others you clock in, clock out. If you use your inspiration, you can choose to gain the effects of Haste for 1 minute as the deadline approaches.
Vengeful
There are two reasons for your actions, spite and hatred. If you use your inspiration you pick one creature, and that creature becomes vulnerable to your attacks for 1 turn.
Rush
Getting lost in your passion and the rush of success, this is what you live for. If you use your inspiration, for the next minute when you hit a creature or another creature damages you, gain a stackable +1 to attack and damage rolls.
Just
Rightfulness is your modus operandi. If you use your inspiration you deem up to 5 creatures villains, you and your allies gain advantage on attacks against them for 1 minute, and you can stay up at 1 hit point once as you refuse to fall before the villain.
Exceptional
The bells of the Gion monastery in India echo with the warning that all things are impermanent. The blossoms of the sala trees teach us through their hues that what flourishes must fade. However! We are the exception! If you use your inspiration, you can choose an ally as a fellow exception to share hit points with you in a unified pool for 1 hour.
Limit Breaker
If you are going down, it won’t be without a fight. If you use your inspiration you regain 1/2 your cursed energy.
Free
The hatred, the anger, the jealousy, the envy, the bonds that chain you down. You have decided to leave those all behind with your overwhelming intensity. If you use your inspiration, you gain an extra bonus action or reaction each turn for 1 minute.
Reliable
Support isn’t about glory. It’s about making sure everyone gets home. You are the backbone of coordination. When you use your inspiration, you and up to two allies gain temporary hit points equal to twice your level + your proficiency bonus.
Balanced
People may not care for your unconventional nature, but who cares? Humans are gross! When you use your inspiration, you cannot have disadvantage on any rolls and others cannot have advantage against you for the next minute.
Earnest
You fight with pure sincerity, even when outmatched. When you use your inspiration, whenever you make an attack roll, ability check, or saving throw, you can choose to treat the roll as a 10 for the next minute.
Defiant
You are pride, stubbornness, and conviction incarnate. When you would be reduced to 0 hit points, you can use your inspiration to defy death and instead fall to 1/6 your hit point maximum (rounded up) and immediately take one action.
Reserved
You’ve learned that silence can speak louder than rage.
When you use your inspiration you automatically succeed on Concentration checks and gain +5 to ability checks based on communication (like Persuasion or Intimidation) for 1 minute.
Honor
Your name carries weight, and with it, duty. You fight for the principles that define you. When you use your inspiration, for the next minute if an ally within 10 feet is damaged, you can choose to interpose yourself and force the attack to target you and take half damage, as you uphold your honor by protecting those under your watch.
Disgraced One
You were cast out, reviled, and forgotten. Yet none can deny your power. When you use your inspiration, all creatures within 30 ft of you are frightened for the next minute.