After reaching 20 Cursed Energy stat, you have learned how to use your maximum output, which are techniques with the highest possible cursed energy output channelled into them. As a bonus action, you can spend twice as much cursed energy to amplify your cursed energy output on one of your techniques, making them gain one of the following benefits the next time they’re cast:
- The technique’s range is increased by half it’s original range rounded to the highest 5. For example, a technique with 10 feet of range would become a 15 feet range technique. This range increase does not work with touch based techniques.
- The technique’s damage dice is increased by half of it’s original dice rounded up. For example, a technique with 10d10 dices of damage would add 5d10 dices of damage to the total damage dice.
- The technique’s bonus to hit is increased by half of it’s original bonus rounded up. For example, a technique with a +7 to hit would add a +4 to hit in it’s maximum output form. While DCs increase by half your proficiency bonus.
- The technique’s duration is increased by half of it’s original duration. For example, a technique that lasts a minute would last 1 minute and 5 rounds.