Construction

特技 Feats for this technique → Construction

Construction, as the name implies, allows the user to conjure objects from nothing.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
You regain all spent cursed energy on a long rest.


Construct
Beginning at 1st, you can create any kind of object you understand with your technique, although without much efficiency. As a bonus action for 3 CE, you create one non-magical weapon OR simple object that fits in a 3 ft cube in your hand or within 5 ft of you, as long as you have basic understanding and information of its properties.

You can spend additional CE to create an object with one additional object’s properties or increase the cube by 1 ft. (Eg. You create a greatsword mixed with a spear with both the Heavy, two-handed, and the Versatile and Thrown (20/60) properties. When mixing a light and heavy weapon, choose which property it will maintain.)


Cursed Creation
At 3rd level, your construction technique has improved by a lot, you can now even create cursed objects. You can create a generic imbued Cursed Tool or a specific technique cursed tool you have seen for 3 cursed energy + 2 for every grade it has above 4. These cursed tools last a number of hours equal to your Cursed Energy modifier, before disappearing.

You can make a Special Grade (Legendary) Cursed Tool. However, due to the backlash of your technique, you will die afterward. You cannot be revived in any way, shape or form after using this feature.


Liquid Metal
At 6th level, you have learned how to create liquid metal, a substance with fluid form and changeable volume but stable physical properties due to semi-autonomous cursed energy. As part of creating a weapon with your construction, you can spend up to an additional 4 cursed energy to make them become fluid with volume for 1 minute. This allows you to extend the range of melee weapons 10ft per cursed energy.

In addition, whenever you attack with them in this increased range form their damage die tier will increase equal to the cursed energy used. (1d8>1d10->1d12->2d6->2d8)


Insectoid Armor
At 11th level, you realize you need a way to efficiently use your cursed energy despite being an inefficient technique. You have learned how to create armor that simulates the efficiency of an insect’s bug body. As a bonus action for 10 cursed energy, you can surround yourself in this armor and gain the following benefits for 1 hour:

  • Your Strength, Dexterity, and Armor Class scores increase by +4, as a result of the efficiency of the constructs.
  • You will gain resistance to non-magical bludgeoning, piercing and slashing damage. This becomes immunity at 18th level.
  • Wings will sprout from your back, granting you a flying speed equal to your walking speed. In addition, you can now use a free action to dash on your turn.
  • Your unarmed strikes deal two additional damage dice and your unarmed strikes roll one additional damage dice on a critical.

Domain Expansion: Threefold Affliction
Finally at 18th level, you have refined your technique to the maximum point, now gaining your domain expansion. While inside your domain, you can now create any of your items by spending no cursed energy. All of these items will deal two additional damage dice and attacks made with them cannot miss. However, these weapons will only last until the end of the domain.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Deconstruction
With great mastery over the Reversed Cursed Technique, you have found the reversal of your technique. You have learned how to destroy objects and gain cursed energy from this deconstruction. Either as an action, bonus action or reaction, you can channel your Cursed Technique Reversal to destroy an object. Choose one non-magical or cursed energy filled object within reach that you vaporize from existence upon touching it. You must expend cursed energy dependent on the size of the object, requiring 1 CE for tiny, 2 CE for small, 4 CE for medium, and 8 CE for large.

If you destroy a cursed tool that you made with the Construction or Cursed Creations feature, you regain cursed energy equal to half the cursed energy you spent to create it (rounded down). You can also spend 10 cursed energy in the attempt of destroying a magical or cursed energy-filled object upon succeeding on a CE check. The DC for a common magical item or semi-grade cursed tool is 5. The DC for an uncommon magical item or grade 3 cursed tool is 10. The DC for a rare magical item or grade 2 cursed tool is 15. The DC for a very rare magical item or grade 1 cursed tool is 20. The DC for a legendary magical item or a special grade cursed tool is 25. You gain 5 CE for deconstructing a 4th grade tool and an additional 5 CE for each grade above 4th the tool is.