Disaster Tides

特技 Feats for this technique → Disaster Tides

You are born with a great power, with great possibilities, and astounding potential, water manipulation.


Cursed Energy
Beginning at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Tides of Disaster
Starting at 1st level you have the ability of hydrokinesis. You can cast the Shape Water cantrip. You can spend 1 Cursed Energy as an action to roll a ranged cursed energy attack roll against a target within 80 feet, dealing 2d8 cold damage on a hit. This feature’s damage increases by 1d8 when you reach 5th level (3d8), 11th level (4d8), and 18th level (5d8).


Domain Expansion: Horizon of Captivating Skhanda
At 3rd level, due to being a prodigy, you have already learned to expand your domain as a calm beach. Your domain can be opened for free twice per long rest, otherwise it costs 20 Cursed Energy. If you don’t catch hostile creatures in your domain, it lasts indefinitely.

  • Death Swarm. While in your domain, you can use Death Swarm. As an action for X Cursed Energy, you can summon a number of sea Shikigami up to your Cursed Energy modifier within sight range. As part of being summoned, they make one guaranteed hit attack. At 18th level, all Death Swarm shikigami attacks are guaranteed. These shikigami can use swimming speed as a flying speed and you can have up to your Cursed Energy score at once in your domain.
ShikigamiCost
Giant Sea Eel1 Cursed Energy
Swarm of Piranhas2 Cursed Energy
River Serpent4 Cursed Energy
Killer Whale6 Cursed Energy
Sperm Whale12 Cursed Energy

Water Defensive Ring
Beginning at 6th level, you can make a ring of water that protects you from any incoming attack. As an action for 6 Cursed Energy, you can create a ring of water around you, granting you temporary hit points equal to your Cursed Energy modifier times 15. This can also be used as a reaction to incoming damage for 8 Cursed Energy. While the ring is active, you gain immunity to cold damage and resistance to bludgeoning, slashing, and piercing damage. You can only use this cursed technique again after the current ring is over.


Flash Flood
Starting at 11th level, with your studies you have learned how to condense the water that you create and use it as a ball of mass destruction. As an action for 6 Cursed Energy, you can choose one target within 30 feet of you. Make a cursed energy attack roll against it. On a hit, it will take 10d8 cold damage and be pushed 80 feet away from you.

You can instead as an action for 8 Cursed Energy choose a point within 30 feet of you. All creatures within a 10-foot radius circle of that point must make a Dexterity saving throw. On a failure they take 8d12 cold damage or half as much damage on a success. If the area is enclosed it is filled with 10 feet of water.


Maximum: Tsunami
At 18th level, you have reached the pinnacle of manipulating your tides, creating a massive wave that destroys everything in its path. As an action for 8 Cursed Energy, you can cast the Tsunami spell as an 8th-level spell.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Dehydration
While studying reverse cursed technique you have managed to invert your technique, instead of creating you now can destroy water. As an action for 2 cursed energy per 10 gallons destroyed, you can destroy up to 10 times your CE modifier gallons of water within range. Alternatively, you destroy fog in a 30-foot cube within range. You can also remove the water of a living being within reach of you. As an action for up to twice your CE modifier, you touch a creature and force it to make a Constitution saving throw. On a failure, they take 2d8 necrotic damage per energy spent. On a success, they take half as much. If they fail the save by 5 or more, they gain 1 level of exhaustion.

This reversal does not work in creatures without water in their body.