Cursed Cannon

特技 Feats for this technique → Cursed Cannon

Cursed Cannon, as the name says, allows you to unleash blasts of cursed energy. As simple as it is, its power is undeniable.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being Charisma or Wisdom.

Your cursed energy DC is 8 + CE modifier + proficiency bonus.
You regain all spent cursed energy on a long rest.


Granite Blast
Starting at 1st level, your CE output is off the charts, and thanks to your technique allowing you to output it in a destructive death ray. As an action, you can spend 1 cursed energy to release a beam. Make a ranged cursed energy attack roll with a range of 150/600 feet. On a hit, it deals 2d6 + your CE modifier in necrotic damage. Before you make your attack roll, you can spend additional cursed energy up to your CE modifier to deal one additional damage dice per CE spent.

Beginning at 3rd level, the damage increases to 3d6, to 4d8 at 6th, to 5d10 at 11th, to 6d12 at 18th level.


Grape Choux
At 3rd level, your versatility with your blasts has increased. For 1 additional cursed energy, you can split your Granite Blast into different blasts, with damage dice spread evenly between them. Only two of the damage rolls can add your Cursed Energy modifier to the damage roll.


Dessert Deluge
Beginning at 6th level, your shots are malleable and extremely difficult to avoid. Once per attack roll, you can choose to spend up to 5 cursed energy points to add to the attack roll.


Maximum: Granita Lusso
At 11th level, your output reaches an all time high. As an action for 6 cursed energy, all creatures in a 10 ft wide 60 ft long line must make a Dexterity saving throw. On a failure, they take twice your Granite Blast damage or half as much on a success. You can spend additional cursed energy up to your CE modifier to deal one additional damage dice per cursed energy spent. Objects and structures within range take maximum damage. After using this, you fall under the effects of Technique Burnout until the end of your next turn.


Domain Expansion: Il Gran Dolce
Finally, at 18th level, you have honed your technique to the maximum, gaining your domain expansion. While inside it, at Initiative 20, you can choose up to three targets to suffer the full effects of Granite Blast.

While in Technique Burnout after your domain ends, you cannot use any Innate Technique features other than Granite Blast.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Cursed Shield
After mastering Reverse Cursed Technique, you have learned your cursed technique reversal. You have learned how to defend against cursed energy. Whenever you are the target of a cursed energy effect, you can attempt to deflect the cursed energy being used. As a reaction, you can make a Constitution saving throw with the DC equaling 10 + 1/2 the cursed energy spent. On a success, you gain cursed energy equal to what was spent. If the effect was a cursed energy attack roll or forced a saving throw, the effect is negated. If the effect was a melee attack roll, you will nullify any features apart of it that are fueled by cursed energy. If you fail, you regain no cursed energy and the attack automatically hits. If the effect forces a saving throw you automatically fail the saving throw of the effect you were trying to absorb. This cannot absorb Maximums, Barriers, or Domain Expansions.