Seance

Seance

You summon the dead into yourself or a willing vessel.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Seance
Starting at 1st level, you have a very powerful and dangerous technique, and you begin to learn its basics. As a Full Turn Action you can spend 2 CE per information you Seance. You can target yourself or another willing creature within 15 ft for the seance of a dead humanoid with a CR or level no more than 1 higher than your level. You must have a small body part such as a finger of the deceased humanoid that you or the willing participant must consume.

You or the target of the seance must spend 1 cursed energy at the beginning of the target’s turns while the technique is active to maintain its form, with the technique ending once the cursed energy runs out. You cannot use an alternate source of cursed energy, even with a binding vow. You lose access to your Innate Technique features while affected by this technique.

Physical Information. The target of the seance gains the appearance, racial traits, features, proficiencies, and Strength, Dexterity, and Constitution scores of the deceased humanoid and temporary hit points equal to your proficiency.

Soul Information. The target gains access to the full information the body has including all memories and one of their Cursed Technique or Innate Technique features. While it is useful, this is also a dangerous method of utilizing this technique. At the beginning of their turns, the target must make a Charisma saving throw against the deceased person (DC 8 + their proficiency bonus + Charisma modifier). On a failure, the dead humanoid takes control until the target’s cursed energy runs out.


Blessing of the Grateful Dead
At 3rd level, you have increased the potency of your seance.

When channeling Physical Information, the target gains temporary hit points equal to your level + your proficiency.

When channeling Soul Information, the target gains access to two Cursed Technique or Innate Technique features of your choice and does not lose access to their own Innate Technique features. The target cannot use Innate Technique features from different techniques at the same time.


Ritual of Resurrection
At 6th level, you have learned how to create a prolonged ritual to make your technique more powerful. When you use your technique, you can start a ritual instead of immediately shapeshifting. You must make a Full Turn Action (Action + Bonus Action + Movement) every turn for 1 minute to perform this ritual while maintaining concentration. If you lose concentration, the ritual stops and you must start over. After you have finished the ritual, you or a willing creature within 30 ft can transform into the dead humanoid if the CR or level is equal to or lower than your level + your proficiency bonus.


Maximum: Black Seance
At 11th level, when you complete Ritual of Resurrection you can spend an additional 5 cursed energy to cause the target of the Seance to gain one of the following benefits.

Physical Information Overload. The target gains the hit points of the dead humanoid as temporary hit points if channeling Physical Information.

Soul Information Overload. The target gains access to all the dead humanoid’s Cursed Technique and Innate Technique features if channeling Soul Information. You cannot use Domain Expansion this way and can only use the minimum required cursed energy for innate technique features. The target also cannot use the dead humanoid’s innate technique and its own at the same time.


Domain Expansion: Seance Parlor
At 18th level you have mastered your technique allowing you to expand your domain. At initiative 20 you can choose a willing creature to gain the benefits of Seance.

Although you must have the body part of the dead humanoid being called, you don’t need to consume it as long as you are holding it. Within your domain, you no longer have to spend cursed energy to maintain the seance and automatically succeed against a creature’s soul information. All innate technique features gained through Seance in your domain are imbued with your domain’s guaranteed hit. Seances caused by your domain end when your domain disappears.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Possession
You have now mastered Reverse Cursed technique and learned your cursed technique reversal. Rather than drawing the dead into you, you are now able to use your Séance technique to put yourself into the body of others.

As a full turn action for 8 cursed energy, you can target a willing or helpless (restrained, incapacitated, unconscious) creature and turn them into yourself. You take control of the target as you overwrite them with your soul information. Your real body will remain in the same position as when you used this technique and is unconscious. You have all of your own statistics, other than the target’s cursed technique and innate technique features and cursed energy. You must spend 1 cursed energy at the beginning of your turns to keep yourself in control. You return to your original body once the cursed energy is not spent on this.