Explosive Flesh

Explosive Flesh

You can make your body into a deadly bomb.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Self-Destruction
Starting at 1st level, you can make any part of you a deadly bomb. You spend cursed energy to remove and throw your body parts. You remove the part as described below. Throwing takes an action:

AttackCostActionEffect
Tiny(Tooth, Finger, Hair)1 CE + Con mod HPFree actionYou throw the body part at a point within 120ft. Creatures within 5 ft make a Dex save. On a failure, they take Xd6 force damage. On a success, they take half.
Small(Ears, Nose)2 CE + Con mod*half your level HPBonus actionYou throw the body part at a point within 100ft. Creatures within 10 ft make a Dex save. On a failure, they take Xd8 force damage and are knocked prone. On a success they take half.
Medium(Hands, Feet)4 CE + Con mod*level HPActionYou throw the body part at a point within 80ft. Creatures within 15 ft make a Dex save. On a failure, they take Xd10 force damage and are knocked prone. On a success, they take half.
Large(Arms, Legs)6 CE + Con mod*level HPFull Turn ActionYou throw the body part at a point within 60ft. Creatures within 20 ft make a Dex save. On a failure, they take Xd12 force damage and are knocked prone. On a success, they take half.

After using a limb or body part in an explosion, it will be considered removed (Con mod is treated as min of 1).

The X is your CE modifier. Damage from this technique deals twice as much damage to objects and structures.


Faster Throws
At 3rd level, you have gained more expertise over your technique, and can now throw your bombs faster. You can now throw a body part as an action or bonus action.


Guerilla Tactics
At 6th level, your practice with your explosions allowed you to make them in an instant. You can now instantly explode one of your body parts for the normal cost, as a reaction to receiving or hitting a melee attack roll as the body part explodes on your body. All creatures make the Dexterity saving throw with disadvantage unless their passive perception is higher than your cursed energy DC.


Stronger Explosions
At 11th level, with the extensive use of your technique, your explosions became deadlier. When a creature fails the saving throw of your explosions, they gain the deafened condition for 1 minute. They can make a Constitution saving throw at the beginning of their turns, ending the condition early on a success. Also, your explosions deal three times as much damage to objects and structures and their explosion range is increased by 5ft.

At 18th level, the creature also gains the blinded condition.


Domain Expansion: True Art
At 18th level, you have mastered your technique, allowing you to expand your domain. You can detonate any of your body parts for no CE cost. At initiative 20, you can choose a limb (arm or leg) from a creature inside your domain and detonate it.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Living Bomb
After mastering Reverse Cursed Technique, you have learned your cursed technique reversal. You gain the ability to turn the body parts of creatures you touch into bombs. Once per turn for X cursed energy when you make a melee weapon attack you can try to blow up the body parts of other creatures. On a hit, they must make a CE saving throw. On a failed save, you can choose a body part of the creature to explode, causing damage and effects as per your original abilities. On a success, nothing happens. The Cursed energy cost for this feature is equal to twice the Explosive Feature’s cost depending on the body part targeted and the damage dice for Explosive Flesh is doubled when using this Technique. The creature suffers the effects of Explosive Flesh as normal. The limb that is targeted cannot be the skull, neck, or torso.