You create advanced cursed corpses that can function autonomously.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Cursed Corpse Creation
Starting at 1st level, your technique allows you to master the process of creating cursed corpses. A cursed corpse requires a cursed core to function, cursed energy for fuel, and a body. You start with either 2 completed tiny cursed corpses or 1 small cursed corpse.
Core. While you have enough money and access to materials, you can create up to a Small core as part of a long rest. At 3rd level, you can make a Medium Core, a Large at 6th level, Huge at 11th level, and Gargantuan at 18th level.
| Cursed Core Size | Cost | Max Cursed Energy |
|---|---|---|
| Tiny Core | $5,000 | 10 |
| Small Core | $30,000 | 25 |
| Medium Core | $100,000 | 50 |
| Large Core | $250,000 | 75 |
| Huge Core | $500,000 | 100 |
| Gargantuan Core | $1,000,000 | 150 |
Imbuement. While you have a core, you can imbue the core with cursed energy, allowing it to animate. You can imbue cursed energy into a core you touch as an action and grant it any amount of your cursed energy. However as shown in the table above it has a maximum amount it can handle. If the corpse uses cursed energy it comes from this pool and must be recharged by you. A tiny or small cursed corpse expends 1 CE for each day it is active. A medium or large consumes 5, huge consumes 10, and gargantuan consumes 20.
Body. The third thing you need is a body. The amount of materials and time needed for your cursed corpse is defined by its size. Your cursed corpse requires a core with a size matching the body. You can create up to a Small Cursed Corpse. At 3rd level, you can make a Medium Cursed Corpse, a Large at 6th level, Huge at 11th level, and Gargantuan at 18th level.
| Cursed Corpse Size | Cost | Time |
|---|---|---|
| Tiny Cursed Corpse | $1,000 worth of materials | 30 min |
| Small Cursed Corpse | $10,000 worth of materials | 3 hours |
| Medium Cursed Corpse | $50,000 worth of materials | 24 hours |
| Large Cursed Corpse | $75,000 worth of materials | 72 hours |
| Huge Cursed Corpse | $100,000 worth of materials | 216 hours |
| Gargantuan Cursed Corpse | $150,000 worth of materials | 648 hours |
Completed Cursed Corpse. After building your cursed corpse, it will use the following depending on what size it is. The cursed corpse inherits your proficiency bonus at the time of its creation. They regain their health normally on a short or long rest, and cannot be healed using Reversed Cursed Technique.
Cursed corpses are created for a niche and you allocate their stats during creation. Each score is a 6 before allocation and you have 27 points that you allocate between scores. Every increase costs 1 point, except for 14 and above, which cost 2 points each. The maximum score is as follows:
| Ability | Tiny | Small | Medium | Large | Huge | Gargantuan |
|---|---|---|---|---|---|---|
| Strength | 12 | 14 | 16 | 18 | 20 | 24 |
| Dexterity | 18 | 16 | 14 | 12 | 10 | 8 |
| Constitution | 12 | 14 | 16 | 18 | 20 | 24 |
| Intelligence | 10 | 9 | 8 | 8 | 8 | 6 |
| Wisdom | 10 | 9 | 8 | 8 | 8 | 6 |
| Charisma | 10 | 9 | 8 | 8 | 8 | 6 |
You can command a number of cursed corpses up to your proficiency bonus as a bonus action to act on your turn to have them act. Additionally, you can command the same number of cursed corpses as an action to give them a complex command that allows them to function for much longer as long as they are following that command. A Cursed Corpse with the Autonomy Mutation does not require commands to act, but can be commanded as a free action on your turn.
Corpse Tactics
At 3rd level, you have learned new ways to command your cursed corpses during combat. You can use one of these tactics as part of the bonus action you take to command your Cursed Corpses and lasts until the start of your next turn.
Cooperative Tactics. You give one of your Cursed Corpses advantage on an attack or saving throw on their turn.
Offensive Tactics. You cause one of your Cursed Corpses to deal an additional damage die on a hit.
Defensive Tactics. You let one of your Cursed Corpses take the Dodge action as a bonus action.
Guerilla Tactics. You let one of your cursed Corpses take the Disengage action as a bonus action.
Mobility Tactics. You let one of your Cursed Corpses take the Dash action as a bonus action.
Cursed Corpse Mutation
Starting at 6th level, your strong cursed energy has caused mutations to form. When you complete a cursed corpse, you roll a d20. On a roll of 20, your cursed corpse gains a random mutation.
| D12 Roll | Mutation | Effect |
|---|---|---|
| 1 | Quick Movement | Gains +20 ft bonus to walking speed. |
| 2 | Adaptive Movement | Gains 30 ft climb or swim speed. |
| 3 | Skills | Prof in 2 skills or 1 saving throw. |
| 4 | Hardened Frame | Gains +3 bonus to AC. |
| 5 | Weapon Usage | Can wield weapons proficiently. |
| 6 | Toughness | Max HP increases by 2 x your level. |
| 7 | Energy Capacity | One core can hold +30 additional CE. |
| 8 | Energy Usage | Can use Basic CE Manipulation. |
| 9 | Improved Ability | Gains +4 to an Ability and Max. |
| 10 | Autonomy | Doesn’t require commands (sentient). |
| 11 | Core Capacity | Can hold 1d4 additional cores. |
| 12 | Self Generation | Regains 1 CE per hour. |
Maximum: Prized Creation
At 11th level, you can put extra time and care into one of your favorite cursed corpses to make a masterpiece. You can choose one of your existing Cursed Corpses or when you make a new Cursed Corpse to be your Favorite. It gains the following:
- It gains a +4 bonus to two of its Ability scores and their maximums for that score.
- The damage die of all its attacks increases by one tier (D10<D12<2d8).
- It gains 3 Mutations of your choice. You cannot select the same Mutation multiple times.
Perfect Creations
At 18th level, you can command all Cursed Corpses under your control as a bonus action on your turn regardless of numbers or distance. Additionally, your Cursed Corpses can continue functioning for a week after running out of cursed energy.