Rockstar

Rockstar

You can amplify sound and launch it as a blast of energy.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Sound Amplification
Starting at 1st level, you gain proficiency in Performance and one instrument of your choice. While holding an instrument you are proficient in, you can spend 1 CE as an action to play it and launch a Sound Blast at a target within 30 feet. Make a ranged Cursed Energy attack roll, on a hit you deal 2d10 thunder damage and if the target is a creature, it must succeed on a Strength saving throw or be pushed back 10 feet. This technique’s damage increases to 3d10 at 6th level, 4d10 at 11th level, and 6d10 at 18th level.


Jacked Audio
At 3rd level, when you use your action to launch a Sound Blast, you can launch up to two Sound Blasts, spending 1 Cursed Energy for each. At 11th level you can make up to three Sound Blast attacks as part of your action.


Resonating Music
At 6th level, you have learned to apply your Sound Blast to an area. As an action for 5 cursed energy, you can launch a Sound Wave in a 15 feet cone. All creatures within range must make a Constitution saving throw or take your Sound Blast damage + additional d10s equal to your proficiency bonus and be pushed back 20 feet and deafened until the end of their next turn on a failed save or half as much damage on a successful save.

The range of your Sound Blast now increases to 60 feet. The range of your Sound Wave increases to 30 feet at 11th level.


Maximum: Epic Solo
At 11th level, you can spend 8 cursed energy to start a solo. For the next minute, your attacks deal an additional 2d10 thunder damage and if a creature fails its saving throw against your technique it gains disadvantage on its next attack roll or ability check.

You can also spend additional cursed energy up to half your proficiency bonus to deal an additional 2d10 thunder per CE spent. A hostile creature that ends its turn within 15 feet of you during your solo takes thunder damage equal to your CE modifier + your proficiency bonus.


Domain Expansion: Hall of Fame
At 18th level, you mastered your technique allowing you to expand your domain. At initiative 20, all creatures of your choice within your domain take your Sound Amplification damage and are deafened for 1 minute.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Smooth Jazz
You have mastered both the Reverse Cursed Technique and the art of soothing jazz. Doing so has unlocked your cursed technique reversal and instead of electrifying rock, you opt for smooth jazz. As an action for 4 cursed energy, you fill a 30-foot radius around yourself with smooth jazz. Any creature entirely inside of this radius is deafened and can only hear your music, giving them immunity to thunder damage. You must concentrate on this as if you were concentrating on a spell. This effect ends after 1 minute or when you end it at will.