Teleportation

Teleportation

You can teleport yourself and others to marked locations while not being viewed.


Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)

Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.


Teleport
Beginning at 1st level, your technique allows you to teleport to destinations you have marked. As a bonus action for 1 cursed energy, you can mark a person, location, or object which you can touch. You can have up to twice your CE modifier in marks at once and your marks remain for up to 12 hours. You can remove any of your marks at will.

As an action for 2 cursed energy, while not being viewed, you and any willing creatures within 5ft of you that are also not being viewed teleport up to 500 feet to a mark of your choice.


Improved Teleport
At 3rd level, you have improved your technique. The range of your teleport now increases to (your CE modifier + your proficiency bonus + your level) x 100 feet, and you can now teleport as a reaction to an attack or saving throw as long as you have a way to cause yourself to disappear from view (such as covering yourself with a sheet).


Mastered Teleport
At 6th level, with great training, you have reached the pinnacle of your teleport. As an action for 8 cursed energy you cast Teleport. You can only go to marks and you always go to the exact mark you want to go to, regardless of how far away from you they are. You are now able to teleport others while you do not leave. You can now choose to only teleport other creatures when using any teleport feature. Additionally, you can attempt to teleport an unwilling creature within 5 ft. They must make a Cursed Energy saving throw. If they fail, they are teleported to one of your marks.

Additionally, your markings now last for a week instead of 12 hours.


Improved Marking
At 11th level, you have learned to mark things more efficiently. You can now mark as a free action instead of a bonus action and your amount of markings is increased to 3 times your CE modifier.


Domain Expansion: Crossroads of Instance
At 18th level, you have mastered your technique allowing you to expand your domain. All space within your domain is treated as being marked by you. At initiative 20, you can change the locations of a number of creatures up to twice your CE modifier, teleporting them anywhere within your domain, regardless of whether they can be seen. Additionally, you can teleport a creature as a reaction.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Grounding
You have mastered Reverse Cursed Technique and unlocked your cursed technique reversal. You have now learned how to force people to stay still by reversing your technique. As a bonus action for 2 cursed energy, you can cover an enemy and force them to make a CE saving throw. This must be an enemy that is not being viewed by other creatures or they must be in melee range so you can cover them with your sheet. On a failure, their speed is reduced to 0 for 1 minute, on a success they are not affected. A creature who fails can repeat the saving throw at the end of their turns, ending the effect on a success.