Curse User, Grade 1

A skilled human sorcerer near the top of the ranks: an elite student, a professional exorcist, or a wanted curse user. Give them an innate technique built from the Innate Techniques section, and a Domain Expansion if you want a true set-piece.

Medium humanoid (sorcerer), any alignment

StatValue
Armor Class17
Hit Points120 (16d8 + 48)
Speed35 ft.
Saving ThrowsDex +7, Con +7, Cha +8
Challenge9
Cursed Energy18
STRDEXCONINTWISCHA
14 (+2)18 (+4)16 (+3)14 (+2)14 (+2)18 (+4)

Senses passive Perception 12 · Languages Common

Traits

Cursed Reinforcement. While the sorcerer has cursed energy remaining, they add +2 to their AC and damage rolls (already included above).

Actions

Multiattack. The sorcerer makes three attacks, or two attacks and one use of their Cursed Technique.

Reinforced Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) damage.

Cursed Technique (3 Cursed Energy). The sorcerer uses their innate technique against a target or area within 60 feet. Each affected creature makes a DC 16 saving throw, taking 27 (6d8) damage of the technique’s type on a failure, or half as much on a success.

Black Flash (Recharge 6). Once per turn when the sorcerer hits with a melee attack, they can attempt a Black Flash: the strike deals an extra 21 (6d6) force damage and ignores resistance.

Reactions

Simple Domain (2 Cursed Energy). In response to being targeted by a cursed technique or a Domain Expansion’s sure hit, the sorcerer raises a Simple Domain, negating the sure-hit effect against them until the start of their next turn.