Kechizu

Kechizu

Slower and less refined than his brothers, Kechizu compensates with a body that secretes a corrosive poison strong enough to dissolve flesh and stone alike. He fights like something that has never had to retreat.

Medium cursed spirit, chaotic evil

StatValue
Armor Class14
Hit Points95 (13d8 + 39)
Speed30 ft.
Saving ThrowsCon +6, Wis +4
Challenge8
Cursed Energy14
STRDEXCONINTWISCHA
17 (+3)13 (+1)17 (+3)10 (+0)12 (+1)11 (+0)

Senses passive Perception 11 · Languages Common

Traits

Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Kechizu. It is exorcised when reduced to 0 hit points.

Caustic Hide. A creature that hits Kechizu with a melee attack while within 5 feet of him takes 5 (1d10) acid damage.

Actions

Multiattack. Kechizu makes two Corrosive Claw attacks.

Corrosive Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) acid damage.

Poison Spray (3 Cursed Energy). Kechizu spits a cloud of caustic poison in a 20-foot cone. Each creature there makes a DC 14 Constitution saving throw, taking 18 (4d8) poison damage and becoming poisoned for 1 minute on a failure, or taking half damage and no condition on a success. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.