Slower and less refined than his brothers, Kechizu compensates with a body that secretes a corrosive poison strong enough to dissolve flesh and stone alike. He fights like something that has never had to retreat.
Medium cursed spirit, chaotic evil
| Stat | Value |
|---|---|
| Armor Class | 14 |
| Hit Points | 95 (13d8 + 39) |
| Speed | 30 ft. |
| Saving Throws | Con +6, Wis +4 |
| Challenge | 8 |
| Cursed Energy | 14 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses passive Perception 11 · Languages Common
Traits
Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Kechizu. It is exorcised when reduced to 0 hit points.
Caustic Hide. A creature that hits Kechizu with a melee attack while within 5 feet of him takes 5 (1d10) acid damage.
Actions
Multiattack. Kechizu makes two Corrosive Claw attacks.
Corrosive Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage plus 7 (2d6) acid damage.
Poison Spray (3 Cursed Energy). Kechizu spits a cloud of caustic poison in a 20-foot cone. Each creature there makes a DC 14 Constitution saving throw, taking 18 (4d8) poison damage and becoming poisoned for 1 minute on a failure, or taking half damage and no condition on a success. A poisoned creature can repeat the save at the end of each of its turns, ending the effect on itself on a success.