A powerful curse, feared even by seasoned sorcerers. It commands its cursed technique with skill and can turn a fight around on its own. Reskin and re-theme its technique to taste.
Large cursed spirit, chaotic evil
| Stat | Value |
|---|---|
| Armor Class | 16 |
| Hit Points | 152 (16d10 + 64) |
| Speed | 40 ft. |
| Saving Throws | Str +8, Con +8, Cha +7 |
| Challenge | 10 |
| Cursed Energy | 20 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses passive Perception 12 · Languages Common plus the languages it knew in life
Traits
Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm the spirit. It is exorcised when reduced to 0 hit points.
Reinforcement. While it has cursed energy remaining, the spirit adds +2 to its AC, saving throws, and damage rolls.
Actions
Multiattack. The spirit makes three Strike attacks, or two Strikes and one use of its Cursed Technique.
Strike. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) damage of a type set by its technique.
Cursed Technique (3 Cursed Energy). The spirit unleashes its signature technique in a 60-foot line or a 30-foot cone. Each creature there makes a DC 15 saving throw, taking 33 (6d10) damage of the technique’s type on a failure, or half as much on a success.
Reactions
Cursed Guard (2 Cursed Energy). In response to being hit by an attack, the spirit reinforces itself and reduces the damage by 10 (3d6).