Max Elephant

Max Elephant

Max Elephant is the answer to “what’s still standing at the end of the fight.” It isn’t fast and it isn’t clever, but nothing short of a special grade curse puts it down in one exchange.

Huge shikigami, unaligned

StatValue
Armor Class16
Hit Points136 (13d12 + 52)
Speed40 ft.
Challenge10
Summon Cost10 Cursed Energy
STRDEXCONINTWISCHA
24 (+7)9 (-1)19 (+4)3 (-4)10 (+0)6 (-2)

Senses darkvision 60 ft., passive Perception 10 · Languages understands its sorcerer’s commands but can’t speak

Traits

Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Max Elephant. It is exorcised when reduced to 0 hit points and can’t be summoned again until its sorcerer finishes a long rest.

Bound Servant. Max Elephant cannot act on its own initiative. Its sorcerer uses a bonus action to command it to take an action.

Actions

Multiattack. Max Elephant makes two Slam attacks.

Slam. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage, and a Large or smaller target is pushed 10 feet away and knocked prone.

Stomp (Recharge 5-6). Max Elephant stomps the ground. Each creature within 15 feet of it must succeed on a DC 18 Strength saving throw or take 27 (5d8 + 5) bludgeoning damage and be knocked prone; on a success, a creature takes half damage and isn’t knocked prone.