Gama

Gama

A toad the size of a small car, patient until it isn’t. Gama fights by reeling a target in close and refusing to let go, buying time for the rest of a Ten Shadows user’s shikigami to close in.

Large shikigami, unaligned

StatValue
Armor Class14
Hit Points42 (5d10 + 15)
Speed30 ft., swim 30 ft.
Challenge3
Summon Cost1 Cursed Energy (up to 4 at once)
STRDEXCONINTWISCHA
17 (+3)12 (+1)16 (+3)3 (-4)10 (+0)6 (-2)

Senses darkvision 60 ft., passive Perception 10 · Languages understands its sorcerer’s commands but can’t speak

Traits

Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Gama. It is exorcised when reduced to 0 hit points and can’t be summoned again until its sorcerer finishes a long rest.

Bound Servant. Gama cannot act on its own initiative. Its sorcerer uses a bonus action to command it to take an action.

Amphibious. Gama can breathe air and water.

Standing Leap. Gama’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Tongue Grapple. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage, and the target is grappled (escape DC 13) and pulled up to 10 feet toward Gama. Gama can grapple only one creature at a time this way.

Swallow. Gama makes a bite attack against a creature it is grappling that is at least one size smaller than it. Hit: 11 (2d6 + 4) piercing damage, and the target is swallowed if it isn’t already restrained by another effect. A swallowed creature is blinded and restrained, and takes 7 (2d6) acid damage at the start of each of Gama’s turns.