遭遇 Encounters

Ready-to-run encounter ideas for the Game Master, sorted by grade.

Encounter Ideas

Need something to throw at your players? Here are encounter hooks you can use or reshape, grouped by grade so there are ideas for every level of play. Roll a d6 on any table, or just pick. The enemies are described by grade and theme; stat them with whatever curses or curse users suit your table.

Grade 4

Good for a low-level party.

d6Encounter
1Clothing Store Disappearance. Night-shift workers have gone missing at a clothing store. Investigating, the party notices the mannequins moving on their own. Four grade 4 curses inhabit them and attack anyone who gets close.
2Missing Livestock. A farmer loses animals every week. Drag marks lead from the fields to a river holding three kappa-like grade 4 curses. The party can exorcise them, or bow. If they bow, the water spills from the curses’ heads and they leave the farm in peace.
3Convenience Store Attack. People are attacked inside a convenience store. A few fly-headed grade 4 curses buzz around as a distraction while two vending-machine curses wait to ambush.
4Fisherman Attack. Spirits attacked local fishermen. The party meets a mix of grade 4 sea curses, coconut, flying-ray, and durable-squid shaped.
5Bank Robbery. Curse users are robbing a bank: two average and two strong grade 4 sorcerers. Give them techniques that fit the heist.
6Abandoned Warehouse. A cluster of cursed energy is detected in an abandoned warehouse, where four grade 4 curses reside.

Grade 3

Good for an early mid-game party.

d6Encounter
1Museum Activity. Strange sightings inside a museum turn out to be three living-armor grade 3 curses.
2Beach Disappearance. Swimmers are pulled under by an invisible force. At the beach the party finds a coconut-crab curse, two seal curses, and two siege-shrimp curses.
3Gym Attack. Weights fly at gym-goers on their own. Inside are a muscle curse, two grade 3 curses, and one huge curse.
4Reclusive Curse User. The higher-ups want a curse user living out in the woods brought in dead or alive. A strong grade 3 sorcerer waits in a lone cabin, having tamed four dog curses.
5Missing Hiker. A hiker vanishes mid-walk. Two bear curses ambush the party.
6Public Outrage. A manipulator has loosed a swarm of grade 3 spirits in a public area. Exorcise them while protecting the civilians.

Grade 2

Good for a mid-game party.

d6Encounter
1Rogue Curse User. A wanted grade 2 curse user is spotted in town and has tamed an aura-catfish curse.
2School Encounter. The seal on a school’s protective cursed object has aged, drawing spirits in. Inside are a vengeful semi-grade 2 spirit and two semi-grade 2 curses.
3Cold Spring. A local hot spring has mysteriously gone cold. An ice curse is draining its heat.
4Zoo Outbreak. Keepers go missing at a cursed zoo: a monkey curse, a lesser tiger curse, and an elephant curse.
5Curse Attack. Two curses are attacking civilians: an electric-catfish curse and a plasma curse.
6Clan Raid. One of the big three sorcery clans is under attack as four grade 2 sorcerers try to steal cursed tools from its storehouse.

Grade 1

Good for a mid-to-late-game party.

d6Encounter
1Unquenchable Fire. Firefighters can’t stop a forest fire; the higher-ups suspect a curse. Four minor fire curses and a forest-fire curse are the cause.
2Church Songs. An entire congregation has vanished, and singing echoes from the church. A singing-clergyman curse waits inside.
3Cursed Object Retrieval. The higher-ups locate a cursed object on a mountain. Heavy snow slows the climb, and a yeti curse guards the way up before the party can reach it.
4Swamp Sightings. Trees topple with no visible cause. A serpent curse lurks in the swamp.
5Attempted Kidnapping. Curse users ambush the party to abduct one of its members: two strong and two average grade 1 sorcerers.
6The Anthill. A huge anthill outside the city was raised by a strong spirit. On approach: four ant curses and two drone ants. At the entrance: two trapdoor ants and two soldier ants. Inside: an ant-queen curse with four babysitter ants and ten ant larvae.