Kento Nanami

Kento Nanami

Nanami quit the corporate world the day he watched a curse eat a man on his morning commute and realized sorcery was, at least, honest work. He measures every technique the same way he once measured a spreadsheet: precisely, dispassionately, and with a clear idea of exactly where the seven-to-three split of a job lies.

Medium humanoid (sorcerer), lawful good

StatValue
Armor Class17
Hit Points150 (16d8 + 80)
Speed30 ft.
Saving ThrowsStr +8, Con +9, Wis +7
Challenge12
Cursed Energy19
STRDEXCONINTWISCHA
18 (+4)15 (+2)20 (+5)16 (+3)17 (+3)12 (+1)

Senses passive Perception 13 · Languages Common

Traits

Reinforcement. While he has cursed energy remaining, Nanami adds +2 to his AC and damage rolls.

Blessed Overtime (3 Cursed Energy, 1/day). As a bonus action, Nanami doubles his Strength and Constitution scores (to a maximum of 30 each) for 1 minute or until he drops to 0 hit points.

Actions

Multiattack. Nanami makes two Cleaver attacks.

Cleaver. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.

Ratio Technique (2 Cursed Energy). Nanami marks a 7:3 division on one creature he can see within 30 feet until the end of his next turn. The next attack he makes against that creature before then is a critical hit on a roll of 15 or higher, and deals an extra 2 damage dice if it’s already a critical hit.