Nanami quit the corporate world the day he watched a curse eat a man on his morning commute and realized sorcery was, at least, honest work. He measures every technique the same way he once measured a spreadsheet: precisely, dispassionately, and with a clear idea of exactly where the seven-to-three split of a job lies.
Medium humanoid (sorcerer), lawful good
| Stat | Value |
|---|---|
| Armor Class | 17 |
| Hit Points | 150 (16d8 + 80) |
| Speed | 30 ft. |
| Saving Throws | Str +8, Con +9, Wis +7 |
| Challenge | 12 |
| Cursed Energy | 19 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 20 (+5) | 16 (+3) | 17 (+3) | 12 (+1) |
Senses passive Perception 13 · Languages Common
Traits
Reinforcement. While he has cursed energy remaining, Nanami adds +2 to his AC and damage rolls.
Blessed Overtime (3 Cursed Energy, 1/day). As a bonus action, Nanami doubles his Strength and Constitution scores (to a maximum of 30 each) for 1 minute or until he drops to 0 hit points.
Actions
Multiattack. Nanami makes two Cleaver attacks.
Cleaver. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Ratio Technique (2 Cursed Energy). Nanami marks a 7:3 division on one creature he can see within 30 feet until the end of his next turn. The next attack he makes against that creature before then is a critical hit on a roll of 15 or higher, and deals an extra 2 damage dice if it’s already a critical hit.