Eso

Eso

A death painting given the Kamo clan’s hereditary Blood Manipulation technique, grafted in rather than inherited. Eso is happiest picking off stragglers from range before his brothers close in - a mid-fight problem rather than an endgame one.

Medium cursed spirit, chaotic evil

StatValue
Armor Class15
Hit Points105 (14d8 + 42)
Speed30 ft.
Saving ThrowsDex +5, Con +6
Challenge9
Cursed Energy16
STRDEXCONINTWISCHA
15 (+2)16 (+3)17 (+3)12 (+1)12 (+1)14 (+2)

Senses passive Perception 11 · Languages Common

Traits

Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Eso. It is exorcised when reduced to 0 hit points.

Toxic Blood. A creature that touches Eso’s spilled blood takes 5 (2d4) necrotic damage at the start of each of its turns for 1 minute, ignoring resistance and immunity to necrotic damage. As an action, a creature can scrape the blood off to end the effect early.

Actions

Multiattack. Eso makes two Slicing Exorcism attacks, or one and uses Crimson Binding.

Slicing Exorcism. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 12 (2d8 + 3) necrotic damage.

Crimson Binding (2 Cursed Energy). One creature Eso can see within 30 feet must succeed on a DC 15 Strength saving throw or become restrained by a net of hardened blood. It can repeat the save at the start of each of its turns, ending the effect on a success.

Piercing Blood (6 Cursed Energy). Eso compresses his blood into a supersonic beam along a 100-foot line. Each creature in the line makes a DC 15 Dexterity saving throw, taking 27 (6d8) piercing damage on a failure, or half as much on a success.