Jogo

Jogo

A curse of magma and ash given a temper to match, Jogo picks fights specifically to find out whether his opponent is worth burning the world down for. His Disaster Flames make him patient enough to set up a battlefield of volcanoes before he commits to finishing anyone off.

Large cursed spirit, chaotic evil

StatValue
Armor Class18
Hit Points260 (22d10 + 132)
Speed40 ft.
Saving ThrowsStr +11, Con +11, Cha +8
Challenge20
Cursed Energy30
STRDEXCONINTWISCHA
23 (+6)14 (+2)22 (+6)15 (+2)14 (+2)18 (+4)

Senses truesight 60 ft., passive Perception 12 · Languages Common

Traits

Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm Jogo. It is exorcised when reduced to 0 hit points.

Reinforcement. While it has cursed energy remaining, Jogo adds +4 to its AC, saving throws, and damage rolls.

Fire Resistance. Jogo is resistant to fire damage.

Actions

Multiattack. Jogo makes two Magma Fist attacks and uses Flames of Disaster.

Magma Fist. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 6) bludgeoning damage plus 9 (2d8) fire damage.

Flames of Disaster (1 Cursed Energy). Jogo unleashes a 15-foot cone of fire. Each creature there makes a DC 19 Dexterity saving throw, taking 18 (4d8) fire damage on a failure, or half as much on a success. Unattended flammable objects in the area ignite.

Erupting Volcanoes (2 Cursed Energy per volcano). Jogo calls up to 4 volcanoes within 120 feet, each a 5-foot-radius patch of ground. Each can be triggered as a bonus action: every creature in a 30-by-10-foot line from it makes a DC 19 Dexterity saving throw, taking 27 (5d10) fire damage and becoming restrained in magma for 1 minute on a failure, or taking half damage and no restraint on a success. A restrained creature can repeat the save at the start of its turns.

Maximum: Meteor (10 Cursed Energy, 1/day). Jogo hurls himself skyward, dragging molten debris into a single meteor that crashes 120 feet from him one round later. Every creature in a 120-foot radius of the impact point, other than Jogo, makes a DC 19 Dexterity saving throw, taking 55 (10d6 + 20) bludgeoning and fire damage on a failure, or half as much on a success.

Reactions

Domain Expansion: Coffin of the Iron Mountain (20 Cursed Energy). In response to being in danger of losing a fight, Jogo expands a huge, volcano-choked domain in a 60-foot radius for 1 minute (see Domain Expansion in Intricacies of Sorcery). While it is open, Jogo’s techniques are sure hit against creatures inside, and every creature but Jogo takes 44 (8d8) fire damage at the end of each of its turns.