A curse that has grown beyond a simple nuisance, often with a crude technique or a signature way of killing. Reskin it as a living suit of armour, a bear, a swarm - the frame holds.
Medium or Large cursed spirit, chaotic evil
| Stat | Value |
|---|---|
| Armor Class | 13 |
| Hit Points | 45 (6d10 + 12) |
| Speed | 30 ft. |
| Challenge | 3 |
| Cursed Energy | 8 |
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 15 (+2) | 7 (-2) | 10 (+0) | 12 (+1) |
Senses passive Perception 10 · Languages understands the languages it knew in life
Traits
Cursed Manifestation. Only creatures that can sense cursed energy can perceive or harm the spirit. It is exorcised when reduced to 0 hit points.
Actions
Multiattack. The spirit makes two Slam attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage.
Cursed Burst (Recharge 5-6). The spirit releases a wave of cursed energy in a 15-foot cone. Each creature there makes a DC 12 Dexterity saving throw, taking 14 (4d6) force damage on a failure, or half as much on a success.