G Warstaff

特技 Feats for this technique → G Warstaff

You can conjure a pen-like cursed tool that lets you see the future.


Warstaff
Starting at 1st level, you can summon a pen-like cursed tool that allows you to see into the future of your opponents. As a bonus action for 2 cursed energy, you create an oversized pen-like cursed tool. This cursed tool has the reach and two-handed properties and you can use your CE modifier for its attack and damage rolls. On a hit it deals 1d4 + your CE modifier piercing damage and counts as a grade 4 cursed tool and can be used with martial arts die. You can dismiss the Warstaff at will and can only have one created at a time.

When you hit a creature with G Warstaff, you fulfill the condition for ink and attach a manga panel to the target, being able to view 1 second into the target’s future. Hitting a target more than once adds another 1 second to the total, making you gain the benefits of the earlier seconds and the current. As a reaction or bonus action for 1 cursed energy, you can view that creature’s future again and gain the following foresights until the beginning of your next turn depending on the creature’s marks. You cannot use this while blinded.

SecondsForesight
1 SecondThe creature’s attack rolls against you are made at disadvantage
2 SecondsYou have advantage on saving throws from that creature
3 SecondsYou have advantage on attack rolls against that creature
4 SecondsYou know the next actions of the creature (The DM tells you at the start of their turn)
5 SecondsYou know the next actions of the creature (The DM tells you at the end of your turn)
6 SecondsYou know the next actions of the creature (The DM tells you at the beginning of your turn)

You can only see into a number of seconds into a creature’s future equal to your proficiency bonus. The number of creatures that can be affected by this technique is equal to your CE modifier, and you can end the technique at will or it ends when the combat ends.


Highlighted Panels
At 3rd level, with the power of reading into the future, no one surprises you anymore. As long as you can see 2 seconds into a creature’s future, you take half damage on a failure, and no damage on a success against saving throws caused by that creature.


Predictable Strikes
At 6th level, your opponents become extremely easy to read after being affected by your technique, and you learned how to exploit that. Once per turn when you hit an attack using G Warstaff against a creature that you can see 3 seconds into the future, you can turn that attack into a critical. You cannot roll for a black flash using this feature.


Precognition
At 11th level, you can glimpse your own future, knowing exactly what to do and when. When you roll with advantage against a creature because of your technique, your critical range is increased by half your CE modifier(rounded down).

Whenever a creature rolls with disadvantage against you because of your technique, the roll’s critical fail range is increased by half of your CE modifier(rounded down). For example, if you have a +4 CE modifier and they roll a natural 3 on their roll, it counts as a critical failure.


Domain Expansion: Storyboard Dominion
At 18th level, you have mastered your technique allowing you to expand your domain. All creatures in your domain count as having 6 seconds marked and at initiative 20, you can see 6 seconds into the future of all creatures.

Reversal

反転 How to gain this: Cursed Technique Reversal →

Backstory Flashback
With your mastery over Reverse Cursed Technique comes your cursed technique reversal. Just like when using G Warstaff normally, you fulfill G Warstaff’s condition for ink by hitting a creature. However, instead of being able to see their future, you can see their past. As a bonus action for 2 cursed energy, you can view their manga panel and learn the general actions they took over the past few weeks. You can see a number of weeks in the past equal to the amount of seconds marked by G Warstaff.