Your technique forms an unbreakable connection between you and the earth while your feet touch the ground.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Flow of the Dragon
At 1st level you have formed a powerful connection between you and the earth that keeps you grounded. While your feet are touching the ground, you add your proficiency bonus to melee damage rolls and have advantage on ability checks and saving throws against being forcefully moved.
Ley Line Command
At 3rd level, as a bonus action for 3 CE while your feet are touching the ground, you form a Ley Line connection for 1 minute. You gain the following benefits:
- You are immune to magical effects that would forcefully move or teleport you.
- You reduce all damage taken by your proficiency bonus.
- As a reaction to taking damage, you can spend 1 CE reinforce your body with cursed energy and gain resistance to the triggering damage type until the beginning of your next turn.
You lose these benefits while your feet are not touching the ground. At 11th level, you are immune to being grappled, restrained, or knocked prone while your Ley Line is active.
Earth Dragon Soul
At 6th level, you have learned to greater siphon the earth’s might. Once per turn when you hit with a melee attack while your Ley Line is active, you deal an additional 1d8 damage. This increases to 2d8 at 11th level and 3d8 at 18th level. If you have not moved since the start of your last turn, you can do this extra damage twice per turn and your speed is reduced to 0 until the start of your next turn. Additionally, when you gain resistance to a damage type with your Ley Line as a reaction, you can instead spend 3 CE to make the resistance last until the Ley Line ends.
World Anchor
At 11th level, you gain temporary hit points equal to your proficiency bonus + your Cursed Energy modifier at the beginning of your turn while your feet are touching the ground. When you start your turn at half your hit point maximum or less while your Ley Line is active, you can spend 3 CE to gain resistance to all damage until the start of your next turn.
Domain Expansion: Of Primordial World
Finally at 18th level, you have learned to expand your domain. Creatures within your domain cannot teleport or fly more than 10 ft off the ground, otherwise they find themselves getting crushed into the ground and take 5d10 force damage. A creature can take this damage once per turn. Additionally, you are always considered under Ley Line.
Reversal
反転 How to gain this: Cursed Technique Reversal →
Ascetic Void
You have learned the reversal of your technique. Instead of reinforcing your body with the power of the earth, you gain detachment and remove earthly desires. As a bonus action for 6 CE, you gain a flying speed equal to twice your walking speed for 2 minutes and can hover. While you are flying and not touching the ground, you regain hit points equal to twice your Cursed Energy modifier at the start of your turn while you have at least 1 hit point.
At 11th level, when you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage while you are flying, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.