You possess the eerie ability to kill without touching.
Cursed Energy
Starting at 1st level, you can harness your negative feelings into a usable source of energy, called cursed energy. These feelings can be harnessed into attacks or abilities. The number of cursed energy you possess is based on your class, some classes use a modifier that being charisma or wisdom (Player’s choice)
Your cursed energy DC is 8 + user cursed energy ability modifier + proficiency bonus.
Shadow Strike
Starting at 1st level, you can control your shadow and cast Minor Illusion through it in a 5 ft range around yourself.
You can also strike a creature through their shadow. When you make an attack roll, you can spend 1 cursed energy to target a creature’s shadow that exists within their space. If the creature is unaware of your technique, you automatically hit as they don’t guard their shadow. The target takes your attack in necrotic damage and you deal additional damage equal to your Cursed Energy modifier. This increases to twice your Cursed Energy modifier at 3rd level, thrice at 6th level, and four times at 11th level.
If your attack roll is higher than the creature’s passive Perception, they are unaware of how they were damaged. If your attack roll is lower, then they see you attack their shadow and become aware of your technique. A creature that is aware of your technique can make a Dexterity saving throw to try and avoid your assault on their shadow. On a failure, you automatically hit. On a success, you roll against their AC. You cannot use this technique if you cannot see the target’s shadow.
Dark Binding
At 3rd level, your ability to affect creatures through their shadows has improved. When you make a weapon attack, you can spend 3 cursed energy to target a creature’s shadow. On a hit, instead of dealing damage you release your grip on the weapon used to make the attack, leaving it to pin the target’s shadow in place. The creature is grappled and restrained and is unable to move or be moved until the weapon is removed. The weapon can be removed as an attack.
Void Steps
At 6th level, you have learned to become one with the shadows, gaining darkvision out to 200 ft and can see through magical darkness within this range. You can spend 2 CE to cast Pass Without Trace. When you take the Hide action in dim light or darkness, you become invisible until you attack, use a technique, or enter an area of bright light.
Shadows of Mortality
At 11th level, you have mastered the art of elimination without being seen. You can use Shadow Strike as a free action once per turn for 1 CE. This special attack deals critical damage on a hit if the target has not taken a turn in combat or is surprised. You cannot roll for a black flash in this way.
Domain Expansion: Zero Hour
At 18th level, you have mastered your technique allowing you to expand your domain. Within your domain, the shadows of all creatures are always visible to you and stretch towards you so they are always at your feet and able to be targeted. At initiative 20, three creatures of your choice suffer the full effect of Shadow Strike.
Reversal
反転 How to gain this: Cursed Technique Reversal →
Merciful Shadow
You have mastered your reversal, allowing you to heal instead of harm through shadows. When you make an attack roll, you can spend 2 cursed energy to target the shadow of a creature within your reach. On a hit, you stitch up their wounds through their shadow and the target regains hit points equal to your attack’s damage roll + your Cursed Energy modifier. This healing increases to twice your Cursed Energy modifier at 6th level, and to thrice at 11th level.
Shadow Release
At 3rd level, while within 10 ft of a bound creature you can spend 2 cursed energy as a bonus action to attempt to break their bindings. Make a Cursed Energy check against the DC of their bindings. On a success, you destroy the bindings with your shadow. You can use this as a full-turn action (Action + Bonus Action + Movement) to gain advantage on the check.